Make every drop feel like a reward.
RPG Loot Feedback FX is a complete toolkit for the moment a player finds, opens, breaks, crafts or collects something. 264 polished effects in 36 categories, a rarity system that recolours everything from one profile, a one-line C# API and a playable sample — ready for RPG, ARPG, looter, roguelike and mobile games.
WHAT'S INSIDE
• Rarity beams — 7 rarities (Common to Ancient) plus 8 elemental beams
• Chests — 22 opening sequences: wooden, iron, themed (holy, lava, ice, cursed, pirate…), coin chests, locked / key unlock, boss and jackpot chests
• Loot on the ground — spawn and idle effects, loot spots, ground auras, item highlights, name plates for every rarity
• Pickups & currency — coin bursts, rain, fountains, magnet streams, gems, crystals, essence orbs, coins flying into your UI
• Enemy loot — standard, elite and boss drops, loot explosions and showers
• Reveal & progression — legendary reveals, level up, achievements, upgrade success / fail, gem socketing, identify
• Gacha & shop — card reveals, buy, sell, breaking vases
• Reward popups — floating +250, +50 XP, CRITICAL x5!, LEGENDARY! text
• Breakable containers — barrels, crates, sacks, urns, crystal cocoons with loot inside
• Crafting & enhance — forge, alchemy, failed brew, +7 enhance, item destroyed
• Locks, mimics, treasure — padlocks, lockpicks, rune seals, a biting mimic chest, X-mark digging, buried chests
• Alerts & rewards — inventory full, loot expiring, not enough gold, daily reward
• Plus quest icons, hover and click indicators, markers, potions, salvage, loot bags, sealed and cursed items, ambient torches, fireflies and dust
• 49 bonus models — weapons, armour, chests, potions, gems, coins, crystals, keys
BUILT TO BE USED
• One line to play: LootFx.Play(prefab, position)
• Rarity Profile: set colours, beam heights and sounds once; beams, glows, labels and tinted effects follow
• Recolour and resize any effect without touching materials (Loot Fx Controls)
• Automatic pooling — no allocations when effects repeat
• Quality levels High / Medium / Low with an Auto Mobile switch
• Effect Browser window with previews: click to place, drag into the scene
• Welcome & Setup window that checks your project and fixes settings in one click
• Every effect previews in the Scene view, no Play mode needed
DEMO SCENES
• Loot Gallery with every effect, fly camera and a guided tour
• Chest Sequence, Gameplay Mockup, Showcase, Reveal Hall, Loot Field
• Rarity Showcase — one item, seven rarities, switch with keys 1-7
• Playable Gameplay Sample — a knight, chests, slimes that drop loot, loot on the ground, a forge and a quest giver. Simple, commented scripts you can copy
RENDER PIPELINES
Built-in Render Pipeline and URP. Custom shaders written for both — no Shader Graph, no extra packages. The demo scenes look the same in both pipelines. HDRP is not supported.
Documentation (PDF), Quick Start and a full effect list (CSV) are included.