Low-poly game-ready model of the character Giant Sea Centipede.
A huge armored centipede of the sea floor: a long segmented body with spiked chitin plates and a dorsal crest, 28 clawed legs, an armored head with a wide shield, jaws and grasping maxillae, a raised forebody for rearing attacks. It shoots jets of water, burrows into the sand and swims freely in open water.
Made as a boss or giant creature enemy for fantasy, sea and underwater, horror, sci-fi, RPG, action and survival games.
Ready-made effects: water jet with splashes, foam, ripples and wet patches, water blast, bubbles, sand bursts with clods and dust, burrow craters in 3 styles (sand, silt, bioluminescent).
Bonus: small animated sea lice parasites that crawl out from under the side plates and run between the legs, under the belly and the neck.
A showcase scene with all animations, effects, skins and parasites is included.
Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
Animations: 58
Attack (x12): Bite, Grasp, Forebody Slam, Tail Slam, Combo, Reared, Reared Flurry, Water Jet Start / Loop / End, Water Blast, Roar
Idle (x2): Idle, Idle Alert
Walk (x4): Walk Forward, Walk Forward In Place, Walk Back, Walk Back In Place
Run (x2): Run Forward, Run Forward In Place
Turn (x2): Turn Left 90, Turn Right 90
GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst
Death (x4)
Burrow (x2): Burrow In, Burrow Out
Swim (x13): Idle; Forward, Up, Down - slow and fast, each with root motion and in place
Swim Attack (x3): Bite, Grasp, Tail Whip
Swim GetHit (x5): Front, Left, Right, Back, Heavy
Swim Death (x3): Belly Up, Curl, Sink to the Floor
Locomotion in two versions: root motion and in place. Looping clips have matching first and last frames.
Parasite (sea louse): Run, Idle.
Skins: 4 (4096x4096 PBR textures: Base Color, Normal, Roughness/Metallic/AO, Emissive)
Materials: 1 character material slot, 4 skin variants; parasite: 4 variants, a darker shade of each skin (1024)
Skeleton: custom centipede skeleton, 156 bones (14 body segments, tail, head, jaws, maxillae, 28 legs, mouth_fx emitter bone). Not a humanoid skeleton, all animations are made for it. Parasite: 19 bones.
Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh, one skinned mesh)
faces 50,974
verts 30,425
tris 50,974
Parasite: 5,908 tris
Supplied files
Base mesh: FBX, Maya (.mb), Blender (.blend); parasite FBX and .blend
Animations: 58 FBX clips, all animations in one FBX, SBORKA.fbx; parasite Run / Idle FBX
Textures Main: original 4096 TGA maps for 4 skins (Albedo, AO, Gloss, Metalness, Normal, Roughness, Emissive and more) - for any engine
Engine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Mask Map, Emissive), parasite and effect textures
Ready-to-use project with the showcase scene (details in the technical information below)