Retro SFX - 40 8-bit Sounds x 3 Variations View on Asset Store (opens in new tab)

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1.0
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Unity version
6000.0.84 or later
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3.9 MB
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Retro SFX - 40 8-bit Sounds x 3 Variations

by The_KnightShift (opens in new tab)

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40 original 8-bit sound effects, 3 variations each (120 WAVs), with sound assets that pick a random variation per play and a demo sound board.

Price $4.99

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Last 6 months

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Price history for Retro SFX - 40 8-bit Sounds x 3 Variations, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov 8 Nov 10 Nov

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Retro SFX - 40 8-bit Sounds x 3 Variations screenshot 1

Retro SFX - 40 8-bit Sounds x 3 Variations screenshot 1

About this asset

Retro SFX is 40 original retro (8-bit style) sound effects for UI, pickups, the player, combat, the world and short jingles. Every sound comes in 3 variations, about a semitone apart in pitch and with different noise (the same sound, slightly re-pitched, not different takes), so a coin collected ten times in a row doesn't machine-gun: 120 WAV files in all.

For each sound there is a ready-made RetroSfxSound asset that holds its 3 variations. Call jump.Play(audioSource) from your script, and it plays a random variation, never the same one twice in a row, with optional pitch jitter for even more variety. The scripts are optional: every WAV is a plain AudioClip you can drag onto any AudioSource.

Quick start: open Demo/RetroSFX_Demo.unity, press Play and click any of the 40 buttons.

The 40 sounds

  • UI (8): click, hover, confirm, cancel, error, open, close, text blip
  • Pickups (6): coin, double coin, gem, pickup, power-up, health
  • Player (8): jump, double jump, land, footstep, dash, hurt, death, shield on
  • Combat (8): short laser, heavy laser, blaster, hit, heavy hit, explosion, small explosion, enemy death
  • World (6): door open, switch, teleport, descend (pipe / stairs), spring, chest open
  • Jingles (4): level up, game over, victory, secret

All melodies are original. Loudness is matched within each category, peaks are at most -1 dBFS, and every file starts and ends cleanly (no clicks) with no DC offset. The sounds are synthesised at 16x the sample rate and filtered down, so pitch sweeps don't alias.

Import settings are already set in every .meta file: Decompress On Load, PCM (the clips play exactly as made, about 4.2 MB for all 120), Preload Audio Data on, sample rate preserved. Offline PDF documentation covers setup, the script API and the full sound list.

From the publisher's Asset Store listing.

Technical details

Key features

  • 40 original retro sounds x 3 variations = 120 WAV files
  • 6 categories: UI, pickups, player, combat, world, jingles
  • 40 RetroSfxSound assets: random variation per play, no immediate repeats, optional pitch jitter
  • Demo scene: a button per sound (OnGUI, no input package needed)
  • Import settings already set in every .meta file for short sound effects (Decompress On Load, PCM)
  • Loudness matched per category; peaks at most -1 dBFS; click-free starts and ends
  • sound_list.csv with every file's length and a description
  • Offline PDF documentation

Technical details

  • Audio: 120 WAV files, mono, 16-bit PCM, 44.1 kHz, 0.035 to 1.44 s each, 4,162,164 bytes in all.
  • Loopable: no (one-shot sound effects).
  • Loudness targets (short-term RMS, 50 ms window): UI -15, pickup, player and world -12, combat -10, jingles -11 dBFS, each file within 1 dB of its target or held lower by the -1 dBFS peak ceiling.
  • 40 RetroSfxSound ScriptableObject assets (Sounds/), 1 demo scene (Demo/RetroSFX_Demo.unity).
  • Scripts: 3 C# files in 2 assembly definitions (TheKnightShift.RetroSFX and TheKnightShift.RetroSFX.Demo), namespace TheKnightShift.RetroSFX. C# 9 or older, UnityEngine audio and IMGUI APIs only, no package dependencies.
  • Documentation: Documentation/RetroSFX_Documentation.pdf (6 pages), README.txt.
  • Everything installs under Assets/TheKnightShift/RetroSFX.
  • No OGG files: Unity re-encodes every clip from its source on import, so the WAVs are all you need.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.84f1 Compatible Not listed Not listed

Audio clips, ScriptableObject sound assets and an OnGUI demo only: no materials or shaders. Tested in Unity 6000.0.84f1 with the Built-in render pipeline.

As listed on the Asset Store.