Watch the 4K showcase: https://youtu.be/hs5rBwxauNc
Real Yellowstone landscapes at their true size. 103 terrains from LIDAR elevation data, each 4.032 x 4.032 km (about 4 x 4 km, 16 square km) with 1 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.
WHAT'S INSIDE
• 103 heightmaps: 16-bit PNG, 4033 x 4033 px, relief from 76.8 m to 1525.7 m
• 5 demo levels x 3 render pipelines = 15 ready scenes to fly or walk through: Summit, Rugged Peaks, Mesa, River Gorge, Lowland
• Terrain Builder: one click turns any heightmap into a real-scale Unity terrain
• 6 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel), painted automatically from slope and landform
FEATURES
• Exact scale: size and height range are in every file name, and the builder reads them for you
• Anti-tiling terrain shaders: every layer blends three texture sizes by viewing distance, so no repeating patterns
• One 4097-sample Unity terrain per map, every sample an original pixel
• Verify: compares every terrain height with the original pixels
DEMO CONTROLS
Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help
UNITY 2022.3 AND ABOVE
Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click.
USE CASES
Open-world games, flight and driving simulators, hiking and survival games, cinematics, terrain studies.
The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.