Human Chimeras: Disturbing Horror Creatures OFFICIAL SALE

Human Chimeras: Disturbing Horror Creatures is a collection of four animated monsters that combine unsettling human faces with distorted animal anatomy. Elongated limbs, antlers and membranous wings give each creature a distinct silhouette for survival horror, dark fantasy and body-horror games.

Build encounters around an antlered humanoid, a deer chimera, a winged bat and a monstrous horse. Each character includes its own rig, Animator Controller, named animation clips and ready-to-place prefabs.

The pack contains 39 animations in total, covering idle, walking, running, jumping, attacks, hit reactions and dying. Character-specific actions include biting, hand strikes and separate left, right and both-leg kicks. The bat also includes flight, an airborne attack and an airborne hit reaction.

Choose between SSS skin materials and Lit alternatives, with dedicated prefab and material sets for Built-in, URP and HDRP. Detailed 4K PBR textures, subsurface masks and thickness maps let you adjust the creatures’ skin appearance to suit your lighting.

Included features

  • 4 unique rigged creatures: Humanoid, Deer, Bat and Horse.
  • 39 animation clips: Humanoid 8, Deer 10, Bat 11 and Horse 10.
  • 24 prefab variants across three render pipelines, with SSS and Lit options.
  • 4 Animator Controllers and standalone animation clips.
  • 28 textures at 4096 × 4096 resolution.
  • Working jaw rigs, skinned lower teeth and tongues, and eyelid blend shapes.
  • Double-sided bat wing membranes.
  • 12 demo scenes with character showcases, animation previews and lighting tests.
  • A shader guide PDF.

Compatibility and technical notes

Tested in Unity 2022.3.62f3, with URP 14.0.12 and HDRP 14.0.12. Characters use custom Generic rigs, rather than Unity Humanoid Avatars.

HDRP uses native diffusion-profile subsurface scattering. Built-in and URP use custom local diffusion and thickness-based transmission. Lit variants omit the subsurface effect.

Locomotion animations are in place. Dying animations are baked and hold their final poses. This is a character art and animation pack; gameplay AI, combat systems, sound effects and LOD variants are not included.