Bring your game to life with 100 hand-tuned stylized fire effects — campfires, fireballs, explosions, phoenixes, fire tornadoes, magic circles, smoke, fireworks and much more. Every flame uses a custom toon shader with crisp, anti-aliased color bands that look clean at any distance, and every effect works out of the box in URP, HDRP and the Built-in render pipeline.
WHAT'S INSIDE
• 100 ready-to-use prefabs in 11 categories: Fires (10), Projectiles (10), Explosions (4), Combat (16), Magic (11), Rings (4), Character (6), Environment (20), Smoke (10), Fireworks (5), Gameplay (4)
• 5 one-click color presets — Fire, Blue, Cursed, Arcane, Holy — plus a Color Preset Creator for your own palettes (no material copies)
• Fire that spreads: add TFP_Burnable to any object and it heats up, catches fire, spreads to its neighbours, chars and burns out
• Built-in camera shake and ground scorch marks for explosions and impacts
• 6 stylized props (campfire, torch, brazier, lantern, crate, barrel) in lit and burnable versions
• 10 sound effects (fire loops, whoosh, impact, explosion, ignite, extinguish…) wired into the effects
• Playable demo: a fire mage with 12 skills (fireball, homing missile, grenade, slash, nova, shield, meteor, eruption, flamethrower, teleport, wings, orbiting aura) in a small night level with a burnable forest, training dummies, a camp and lava ruins
• Showcase scene with every effect, a fly camera, presets and slow motion
• 4 themed showcase scenes: burning Village, Volcano Valley, Arcane Temple and Battle Arena
MADE FOR PRODUCTIVITY
• Effect Browser — thumbnails, search, categories, drag & drop into the scene
• Inspector with Play / Restart / Stop right in the Scene view, preset swatches, Scale and Quality
• One-click Setup Scene: HDR, bloom and depth texture for your pipeline
• Pooling (TFP_Pool), projectiles with homing, arcs and sticky arrows (TFP_Projectile), beams with raycast (TFP_Beam)
• Quality levels (High / Medium / Low) and a global quality switch for mobile-friendly budgets
• Full C# source, clean namespaces and assembly definitions, documentation (HTML + PDF)
COMPATIBILITY
• Unity 2022.3 LTS and Unity 6
• Universal (URP), High Definition (HDRP) and Built-in render pipelines — shaders are pipeline-independent, nothing to convert
• Works with the Input System and the legacy Input Manager