Scanned Cliff Pack 2 (Game Ready) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.21 or later
Package size
469.5 MB
Files
48
Views in the past week
26

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Scanned Cliff Pack 2 (Game Ready)

by Nature Library (opens in new tab)

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This pack contain 5 scanned desert cliff models, textured using a PBR workflow in the AAA texturing software with 4K-resolution textures

Price $4.99

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Price history

Last 6 months

USD
Price history for Scanned Cliff Pack 2 (Game Ready), 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 28 Oct 30 Oct 1 Nov 3 Nov 5 Nov 7 Nov 9 Nov

Asset preview

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Scanned Cliff Pack 2 (Game Ready) screenshot 1

Scanned Cliff Pack 2 (Game Ready) screenshot 1

About this asset

This pack contain 5 scanned desert cliff models, textured using a PBR workflow in the AAA texturing software with 4K-resolution textures

The model is optimized for use in your projects and games. simply drag and drop it into your scene and enjoy from the realistic cliff model

The model consists of 20k triangles. Also youIncluded 3 LOD levels with LODGroup prefab

The included material features a Detail Map, ensuring high levels of detail even when viewed up close

Features:

___________________________

=> 5 scanned cliff models

=> PBR textures and materials

=> AAA quality with 4K texture size

=> Detail map

=> HighPoly(20k) + 3 LODs

=> Ready for Realtime or Baked lighting

From the publisher's Asset Store listing.

Technical details

Number of textures: 3 for each cliff (Diffuse, Normal, AO)

Texture dimensions : 4096x4096

Polygon count : ~20K each model

Number of meshes/prefabs: 5 models

UV mapping: Lightmap UV Generated

LOD information : 3 LODs for each model

Types of materials: Standard PBR / Lit

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.21f1 Compatible Compatible Compatible Compatible

Default materials is for Built-in RP

You can switch to the other pipelines easily:

Edit->Rendering->Materials->Conver Built-in materials to URP/HDRP

As listed on the Asset Store.