Pro Skate Controller: Skateboarding Physics, Tricks & Park Builder View on Asset Store (opens in new tab)

Package details

Latest version
1.3
Last updated
First released
Unity version
6000.3.17 or later
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25.3 MB
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Pro Skate Controller: Skateboarding Physics, Tricks & Park Builder

by RageRun Games (opens in new tab)

5.0 / 5 · 3 ratings

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Physics skateboarding for Unity 6: flick tricks, grinds, wallrides, downhill racing with a ghost, a Skateboard Creator and a Park Builder. URP & Built-in.

Price $39.99

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Price history

Last 6 months

USD
Price history for Pro Skate Controller: Skateboarding Physics, Tricks & Park Builder, 6 months Current $39.99; lowest $19.99; highest $39.99 in this period. $0 $25 $50 26 Oct 2 Nov 9 Nov Version 1.1 released 27 Oct 2026 v1.1 Version 1.3 released 4 Nov 2026 v1.3

Asset preview

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Pro Skate Controller: Skateboarding Physics, Tricks & Park Builder screenshot 1

Pro Skate Controller: Skateboarding Physics, Tricks & Park Builder screenshot 1

About this asset

Pro Skate Controller brings modern skate-game feel to Unity: flick the right stick to pop kickflips and 360 flips, lock into grinds, ride along walls and wallie off them, stall on the coping, revert out of your landings, then step off and walk with the board in hand. A procedural body with real weight rides the board and reacts to every push, carve, landing and slam. Design your own boards in the Skateboard Creator, where the ride comes from the shape, and build parks in the Park Builder.

Try it in your browser: Play the Web Demo

New in 1.2: Downhill racing

  • Race down an Alpine pass: 1.5 km, three hairpins, a countdown, splits after each hairpin and a ghost of your best run
  • Racing tuck: fold into a low tuck at speed, hands clasped behind the back, and slide into the hairpins to scrub speed
  • Downhill camera: low and close at speed, looks into the bends, widens and shakes as you go faster
  • Downhill Road builder: build your own mountain road from stretches (or a Unity Spline) with guard rails, rock walls and banked corners
  • Downhill Race: timer, splits, best time, ghost and gates on any road, with events for your own UI

New in 1.1: walls, street tricks and a body with weight

  • Wallrides, wallies and wall plants: jump into a wall at an angle and ride along it, pop off it, or plant a foot and push off the other way
  • Boneless and no-comply: hold a grab and ollie, and a foot steps off as you pop
  • A body with weight: the chest, head and arms lag and rebound, the weight shifts between the feet, tricks wind up and follow through, and the rider is never frozen
  • A livelier camera: handheld drift and a road rumble that follows the ground
  • Action Style add-on: one click for a big, bold action-sports feel: bigger moves and pops, hang time, faster spins, easy grinds, and a trick camera with slow motion on big airs. One click to remove it

Flick it

  • Flick-stick tricks: pull down to load the tail, flick up to pop. Where the flick ends picks the trick
  • Ollie, kickflip, heelflip, pop and FS shove-it, varial kickflip and heelflip, 360 flip, hardflip and impossible, plus nollie versions of every trick
  • Quick keys on the keyboard (hold Space, add a flip key), or flick with the mouse
  • Air spins (FS and BS 180, 360 and beyond) and six grabs: Indy, Melon, nosegrab, tailgrab, stalefish, mute

Grind, slide, manual

  • 50-50, 5-0, nosegrind, smith, crooked and feeble on rails, ledges and coping
  • Boardslides, lipslides, noseslides and tailslides, picked by how you land on the rail
  • Manuals and nose manuals with a balance meter
  • Sparks and grind sounds by surface (metal, concrete, wood)

Ramps, walls and transitions

  • Quarter pipes, mini ramps, a big half pipe and a bowl with real transition physics
  • Lip tricks on the coping: rock to fakie and axle stalls, then drop back in
  • Reverts: hold powerslide as you land and the board spins 180 under you
  • Wallrides and wall plants on any tall wall, plus a Wallride Wall park piece

A body that skates

  • Procedural IK body on any Humanoid: energetic pushes, deep carves, crouches, catches and breathing
  • Weight and motion: plain sliders for upper body weight, looseness, head steadiness, arm weight, weight shift, aliveness and trick follow-through
  • Ragdoll bails, then the skater gets back up on the board
  • Regular or Goofy stance in one click

Step off and walk

  • Step off at any time: the tail is stepped on and the board pops up into the hand
  • Walk, run and jump with the board held by its truck, clear of the legs (idle, walk, run and jump clips included)
  • Throw it down ahead and hop back on at speed

Design your own skateboard

  • A Skateboard Creator window with five starting shapes (Popsicle, Old School, Cruiser, Longboard, Mini Cruiser) and Surprise Me
  • Plain sliders in real units (cm and inches, degrees, mm, durometer) for the deck, kicks, concave, trucks and wheels, with a live 3D preview that lights up the part you change
  • Looks: 11 bottom graphics, 6 grip tape designs, colours for the grip, wood, trucks, bushings and wheels
  • The ride comes from the shape: wheelbase, truck height and tightness change the turning; wheel size and hardness change speed, roll and grip; the tail changes the pop
  • One click saves a design and a ready-to-use prefab, and puts the board under your skater

Your character, your board

  • Skater and Board Fitter: swap in any Humanoid character, use your own board model (auto fit, spinning wheels), and line up the feet and the hand with live previews
  • A cartoon skater outfit for any Humanoid, in three styles or your own colours

Build your own park: no code

  • A Park Builder window with 17 parametric pieces in size presets: quarter pipes, half pipes, banks, kickers, funboxes, pyramids, ledges, rails, stairs, a bowl, a wallride wall, slabs, floodlights and ground paint
  • Click to place in the Scene view with grid snapping and an edge magnet that slides pieces flush against each other
  • Five ready-made park templates, one-click themes, and a city to wrap around your park

Looks good out of the box

  • Two demo parks: a city plaza with ramps, rails, stairs, ledges, a bowl, a vert half pipe and wallride walls, and a cartoon Sunny Park
  • Four lighting moods: golden hour, midday, a floodlit night session and sunny cartoon
  • Skate camera with low chase, a filmer fisheye and high chase; post effects, speed effects and sounds
  • Score and combo HUD, and a controls card that switches to gamepad button icons (Xbox or PlayStation) the moment a pad is plugged in

Easy to set up Everything starts in one Setup Window: four feel presets (Simulation, Arcade, Hardcore, Floaty Fun) plus the optional Action Style, plain-language sliders, stance, character, camera and lighting, a My Designs page for your boards, and a Validate page.

Made for programmers too Clean, namespaced C# with events for every pop, trick, landing, grind, manual, lip trick, revert, wallride, wall plant, bail and step-off; a scripted input API for cut-scenes, tutorials and attract modes; and automation APIs for the editor windows.

A Quick Start and full Documentation are included.

Contact: [email protected] · Join our Discord community

From the publisher's Asset Store listing.

Technical details

Features

  • One Rigidbody skateboard controller with transition physics, carving, pumping, powerslides and reverts
  • Flick-stick trick reader: 10 flip tricks plus nollies; keyboard quick keys and mouse flicks
  • Air spins and 6 grabs
  • 10 grind and slide types with balance, picked by board angle and manual input
  • Wall tricks: wallrides (along any near-vertical wall over 0.55 m), wallies and wall plants; Wallride Wall park piece
  • Street tricks: boneless and no-comply
  • Weight and motion: upper body inertia, head steadiness, arm momentum, fore/aft weight shift, toe/heel pressure, trick wind-up and follow-through, micro balance, road buzz by surface, natural variation and idle fidgets (7 sliders)
  • Camera Handheld and Road rumble
  • Action Style add-on (optional): exaggerated body, pop boost, hang time, spin boost, easy grinds, forgiving landings, trick camera with slow motion Change "Park Builder window: 16 parametric pieces" to 17.
  • Manuals and nose manuals with balance
  • Lip tricks: rock to fakie and axle stall, with drop-ins
  • Bails: wall slams, bad landings and missed catches; ragdoll and get-up
  • Score and combos with a multiplier and banking
  • On foot: step off, walk, run and jump with the board in hand (Starter Assets clips included), pick-up and throw-down moves, hop back on at speed
  • Procedural IK body on the board (no riding clips needed) on any Humanoid, Regular or Goofy stance, with style and reaction sliders
  • Cartoon outfit (head, cap, hoodie, pants, mittens, sneakers) built over any Humanoid: 3 styles or custom colours, size sliders
  • 4 Feel presets: Simulation, Arcade, Hardcore, Floaty Fun
  • Park Builder window: 16 parametric pieces (plus a Palm Tree piece) with size presets, click-to-place, grid and edge-magnet snapping, 5 templates, themes, city backdrop, lighting rig
  • Downhill feel preset: tuck at speed with less air drag, corner grip limit (in g), steer while sliding; top speed up to 40 m/s
  • Downhill board shape; racing tuck (hands behind the back or at the hips, depth, hand gap); downhill kick-off
  • Downhill camera mode (look-ahead along the road, speed field of view, speed shake, corner lean)
  • Downhill Road: stretch-based road builder (or optional Unity Splines), guard rails, rock walls, kerbs, banked corners, chunked meshes and colliders
  • Downhill Race: countdown, splits, best time (PlayerPrefs), ghost replay of the best run, gates, race HUD, events
  • Demo scenes: Plaza, Sunny Park, Downhill, Downhill Mannequin, Demo Menu Optional packages: Input System (gamepads), Splines (spline roads).
  • 4 lighting moods (golden hour, midday, night session with floodlights, sunny cartoon)
  • Skate camera: low chase, filmer (fisheye) and high chase
  • Post effects, speed effects, sparks, dust and generated sounds
  • HUD: score, combo line, balance meter and a controls card for keyboard or gamepad (Xbox and PlayStation icons, switches automatically)
  • Setup Window with Start, Feel, Body, Camera, Park and Validate pages
  • C# events, scripted input and editor automation API; namespaced code with assembly definitions
  • Quick Start (6 pages) and Documentation (19 pages) PDFs

Supported render pipelines

  • Universal Render Pipeline (URP), recommended
  • Built-in Render Pipeline

Supported Unity versions

  • Unity 6 and newer

Supported platforms

  • Windows, macOS and Linux (standalone)
  • Input: keyboard, mouse and gamepad (Input System package; keyboard and mouse also work with the old Input Manager)

Dependencies

  • Input System (optional, for gamepads)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.17f1 Compatible Compatible Compatible

As listed on the Asset Store.