Pro Skate Controller brings modern skate-game feel to Unity: flick the right stick to pop kickflips and 360 flips, lock into grinds, balance manuals, stall on the coping, revert out of your landings, then step off and walk with the board in hand. A procedural body rides the board and reacts to every push, carve, landing and slam. Design your own boards in the Skateboard Creator, where the ride comes from the shape, and build parks in the Park Builder.
Flick it
- Flick-stick tricks: pull down to load the tail, flick up to pop. Where the flick ends picks the trick
- Ollie, kickflip, heelflip, pop and FS shove-it, varial kickflip and heelflip, 360 flip, hardflip and impossible, plus nollie versions of every trick
- Quick keys on the keyboard (hold Space, add a flip key), or flick with the mouse
- Air spins (FS and BS 180, 360 and beyond) and six grabs: Indy, Melon, nosegrab, tailgrab, stalefish, mute
Grind, slide, manual
- 50-50, 5-0, nosegrind, smith, crooked and feeble on rails, ledges and coping
- Boardslides, lipslides, noseslides and tailslides, picked by how you land on the rail
- Manuals and nose manuals with a balance meter
- Sparks and grind sounds by surface (metal, concrete, wood)
Ramps and transitions
- Quarter pipes, mini ramps, a big half pipe and a bowl with real transition physics
- Lip tricks on the coping: rock to fakie and axle stalls, then drop back in
- Reverts: hold powerslide as you land and the board spins 180 under you
- Powerslides, carving and pumping
A body that skates
- Procedural IK body on any Humanoid: energetic pushes, deep carves, crouches, catches and breathing
- Spine, head and arms react to every kick, bump and landing
- Ragdoll bails, then the skater gets back up on the board
- Regular or Goofy stance in one click
Step off and walk
- Step off at any time: the tail is stepped on and the board pops up into the hand
- Walk, run and jump with the board held by its truck, clear of the legs (idle, walk, run and jump clips included)
- Throw it down ahead and hop back on at speed
Design your own skateboard
- A Skateboard Creator window with five starting shapes (Popsicle, Old School, Cruiser, Longboard, Mini Cruiser) and Surprise Me
- Plain sliders in real units (cm and inches, degrees, mm, durometer) for the deck, kicks, concave, trucks and wheels, with a live 3D preview that lights up the part you change
- Looks: 11 bottom graphics, colours for grip, wood, trucks, bushings and wheels
- The ride comes from the shape: wheelbase, truck height and tightness change the turning; wheel size and hardness change speed, roll and grip; the tail changes the pop. Stat bars and a one-line summary show how it rides, with fine-tune sliders on top
- One click saves a design and a ready-to-use prefab, and puts the board under your skater
Your character, your board
- Skater and Board Fitter: swap in any Humanoid character, use your own board model (auto fit, spinning wheels), and line up the feet on the deck and the hand on the board with live riding and carrying previews
- A cartoon skater outfit for any Humanoid: big round head, cap, chunky hoodie, baggy pants and big sneakers, in three styles or your own colours
Build your own park: no code
- A Park Builder window with 16 parametric pieces in size presets: quarter pipes, half pipes, banks, kickers, funboxes, pyramids, ledges, rails, stairs, a bowl, slabs, floodlights and ground paint
- Click to place in the Scene view with grid snapping and an edge magnet that slides pieces flush against each other
- Five ready-made park templates, one-click themes, and a city to wrap around your park
- Every piece rebuilds its mesh, collider and grind lines as you change its size
Looks good out of the box
- Two demo parks: a city plaza with ramps, rails, stairs, ledges, a bowl and a vert half pipe, and a cartoon Sunny Park with big stairs and red rails, palm trees, a pastel city and a glass skyline
- Four lighting moods: golden hour, midday, a floodlit night session and sunny cartoon
- Skate camera with low chase, a filmer fisheye and high chase; post effects, speed effects and sounds
- Score and combo HUD, and a controls card that switches to gamepad button icons (Xbox or PlayStation) the moment a pad is plugged in
Easy to set up
Everything starts in one Setup Window: four feel presets (Simulation, Arcade, Hardcore, Floaty Fun), plain-language sliders, stance, character, camera and lighting, a My Designs page for your boards, and a Validate page.
Made for programmers too
Clean, namespaced C# with events for every pop, trick, landing, grind, manual, lip trick, revert, bail and step-off; a scripted input API for cut-scenes, tutorials and attract modes; and automation APIs for the editor windows.
A Quick Start and full Documentation are included.
Try Web Demo
Contact: ragerungames@gmail.com · Join our Discord community