Lumina Stylized VFX Pro is a library of 199 ready-to-use stylized effects for the Universal Render Pipeline in 17 categories: everything in Lite plus 100 more, including elemental slashes and rounds, a mushroom cloud, fireworks, fire rings and walls, a black hole, crystal bursts and ice beams. Every prefab is a different effect, and all of them share one look: soft painterly smoke, shaded toon fire, faceted crystals with glowing cracks, clean HDR glows and readable silhouettes.
17 categories
- Melee (16): everything in Lite plus combo 2, cross, vertical, ice, lightning and holy slashes, slash arc, parry
- Muzzle (11): rifle, pistol, SMG, shotgun, sniper, rocket; fire, electric, ice, laser and plasma rounds
- Impact (15): bullet, concrete, metal, spark, blood; fireball, lightning, frost, poison, arcane, plasma, shadow, holy; electric and toxic rounds
- Explosion (14): grenade, mushroom cloud, firework, cartoon, mini, dust; ice, holy, plasma, electric, toxic, space; flashbang, shockwave
- Fire (11): torch, campfire, burning ground, ignite, flame burst, pillar, fire ring, fire wall, inferno, blue fire
- Smoke (9): smoke and poison gas grenades, smoke bomb, dirt burst, dust motes, steam, chimney
- Electric (10): arc, discharge, orb, strike, zap, charged, field, shield, short circuit, tesla coil
- Aura (13): buff, fire, frost, holy, lightning, toxic, nature, water, arcane, blood, void, power, shadow
- Heal (10): burst, mana, regeneration, revive, zone, barrier, potion, cleanse, lifesteal, healing wave
- Status (10): poison, stun, bleed, freeze, slow, ghost, curse, haste, rage, shield
- Environment (16): leaves, fireflies, rain, snow, fog, portal, gold burst, dust storm, ash, light shaft, crate break, wind, lava, magic crystal
- Water (9): splash, ripple, bubbles, bubble pop, fountain, drip, geyser, wave crash, bullet hit
- UI (12): click, level up, pickup, selection, target, waypoint, alert, quest marker, critical, coin pickup, highlight, hit marker
- Spawn (11): teleport, despawn, summon, respawn, death (blood / bloodless), beacon, destroy, thunder, digital, soul collect
- Projectile (6): fireball, frost, lightning, arcane, poison, tracer
- Magic (14): fire, ice, arcane, holy and dark cast circles, meteor, black hole, tornado, earth and ice spikes, frost nova, holy light
- Ice (12): orb, lance, beam, crystal burst, shatter, encase, wall, shield, frozen ground, frost mark, snow burst, charge-up
No code needed. Drag a prefab into the scene: it plays on awake and disables itself when it ends. An optional VFXController adds Play / Stop, scale, tint, quality levels and pooling (VFXPool).
Quality levels. Low / Medium / High per effect: layers and lights marked [Med] / [High] switch off on lower levels for mobile.
Demo scene included with an effect browser: categories, grid view, quality switch, slow motion, a moving emitter for trails and a 1.8 m figure for scale.
Grow with your project. Ultimate (322 effects) contains every Pro effect with the same files and GUIDs and adds the hero effects: crystal eruptions, earth splitter, storm boss blast, fire tornado, ice comet, blizzard and more. Import it over Pro: your scenes keep their references and nothing is duplicated. Already own Lite? Pro imports over it the same way.
Key features
- 199 effect prefabs, every one a different effect, in 17 categories
- One consistent stylized look: painterly smoke, toon fire, crystal and rock meshes with glowing cracks
- Plain Shuriken prefabs: play on awake, no scripts required
- VFXController + VFXPool: play, stop, scale, tint, quality, pooling
- Low / Medium / High quality levels per effect
- Lights through the Particle System Lights module (no scripts)
- Two URP shaders (Uber particle + distortion), SRP Batcher compatible, GPU instancing for mesh particles
- Bonus library: color ramps, masks, noise, procedural flipbooks and meshes for making your own effects
- Demo scene with an effect browser
- Full catalog (descriptions, particle counts) and integration guide
- Upgrade path: Lite → Pro → Ultimate with the same files and GUIDs