2D Infinite Character Forge - Animals OFFICIAL SALE

2D Infinite Character Forge – Animals Edition generates animated pixel-art animals in C#. It ships with no fixed sprite sheets. Pick a species, a breed and a seed, and the forge draws a complete animated animal in the Editor or at runtime. It uses the same slightly-front three-quarter view as the other 2D Infinite Character Forge editions, so the animals can share a scene with their heroes, soldiers, monsters and villagers.


DEMO HERE!


The library covers 24 species and 98 breeds and colour morphs:

  • Pets: cats and dogs, including husky, dalmatian and shiba
  • Forest animals: foxes, wolves, lynxes, bears, badgers, raccoons and rats
  • Big cats: lions, tigers, leopards, jaguars and cheetahs, plus hyenas and jackals
  • Hoofed animals: deer, moose, reindeer, eight horse colours, boars, pigs, cattle, goats and sheep

Every seed changes the coat tone, ears, tail, horn and antler size, fur fullness and where spots, rosettes and patches fall, so no two animals look quite the same. Animals come in four size classes (Tiny, Small, Medium, Large). The real size difference is kept without scaling any sprites, so a lion stands taller than a fox at the same pixels-per-unit.

Customizable: Everything is editable. You can change head, muzzle, ear, horn, tail, leg and body shapes, the fur fullness, 18 combinable coat-pattern layers and every colour. Every change redraws at once.

  • Temper: Calm, Wary or Fierce. Fierce gives bared fangs, laid-back ears, raised hackles and glinting eyes.
  • Zombification: six stages, from a fresh bite through rot and exposed ribs to a full skeleton. Every detail of each stage can be adjusted.
  • Animations: each animal has seven: Idle, Walk, Run, Hit, Attack (pounce), Bite and Die. Attack and Bite raise an event on the frame they connect, so you can hook in your damage logic.
  • Export: save animals as PNGs, sprite sheets, presets, editable prefabs or baked animated prefabs. You can also generate them live at runtime with full source code.

Suitable genres: The pack fits any 2D pixel-art game that needs animals:

  • RPGs and adventure games (wildlife, mounts, pets, enemies)
  • Survival, hunting and farming games (livestock, game animals, predators)
  • Roguelikes and dungeon crawlers (wolves, rats, bears and other beasts)
  • Strategy and simulation games (herds, packs, ranches)
  • Horror and zombie games (undead animals and skeletal beasts)

Because generation is seeded and runs at runtime, it suits procedural games that need endless variety. Calm, wary and fierce versions of the same species make it easy to tell friendly animals from hostile ones.


The included Standoff demo puts a forest pack against the hunters of the savanna across a dry riverbed. It zooms out from two animals to about a hundred, all generated live.