Give your sprites a new look with 66 combinable shader effects for the Universal Render Pipeline. Create holograms, frozen characters, glowing pickups, recolors, animated distortions, outlines and dissolve transitions for 2D games, UI and sprite-based particles.
Start with a preset, assign it to your SpriteRenderer, UI Image or Particle System, then enable and adjust the effects you need. Multiple effects can run in one material, with separate settings for each module.
The included demo provides a live single-image or particle preview, effect combinations, per-effect controls and Reset, Play/Pause, HEX color editing and light/dark transparency checkerboards. In Editor Play Mode, choose your own Sprite or Texture2D using Unity’s asset picker.
Included effect categories:
The package includes material presets, sprite and particle prefabs, a demo scene, example textures, a custom material Inspector, a transparent PNG baker, editable C#/ShaderLab/HLSL source code and an illustrated English guide.