2D Infinite Character Forge - Beasts & Monsters OFFICIAL SALE

2D Infinite Character Forge - Beasts and Monsters Edition makes big pixel-art monsters from parameters. Generate one with a seed, edit it in the Forge window or from code, and export it as an editable or baked animated prefab. This edition does not include characters from Infinite Character Forge - Fantasy only Monster & Beasts.


The monsters are built for the Forge’s Fantasy style. Each one uses the Fantasy Edition character’s skeleton, outline, shading and three-quarter view, drawn natively at 1.5x or 2x the size. Sprites are never scaled up; a bigger monster simply has more pixels. At the same pixels-per-unit, a giant stands twice as tall as your Fantasy heroes in the scene and in exported prefabs, with no transform scaling.


DEMO HERE!


18 species

  • Large (1.5x): Werewolf, Gnoll, Lizardman, Minotaur, Ogre, Yeti, Golem, and five trolls (Forest, Cave, Stone, Swamp, Ice)
  • Huge (2x): Hill, Frost, Fire and Stone Giant, Cyclops, Ent

Customizable

  • Seeded, repeatable generation: the same seed always gives the same monster
  • Build controls: height, bulk, head, belly, arms and legs
  • 24 combinable features, including horns, tusks, fangs, claws, manes, beards, spines, moss, mushrooms, icicles, flame hair, crystals, runes, scars, war paint, shackles and more
  • Garb: loincloth, pelt, kilt or rope belt
  • Free colours for body, belly, hair, horns, eyes, markings, moss and garb
  • 11 large blunt weapons: club, spiked club, bone club, tree trunk, stone maul, great hammer, mace, flanged mace, morning star, flail and iron cudgel
  • Weapon quality: 5 materials, 3 craft levels and any condition (dirt, rust, cracks, dents), with 6 quick grades from Rusted to Ancient. Wear stays attached to the weapon in every frame.

Animated

  • The 15 Forge animation states: Idle, Walk, Run, Jump, Die, Hurt, Block, Celebrate, Roll, three attacks, Shoot, Cast and Reload
  • Big weapons are carried upright, and the pivot stays on the ground in every frame

Workflow

  • Editor window with species browser, seed thumbnails, a size-reference human and a weapon grade ladder
  • Editable prefabs that can be changed at runtime, or baked prefabs with shared sprite frames for crowds
  • JSON save data, PNG export and a runtime API
  • The pure C# engine has no Unity dependency and can run on worker threads
  • Optional URP lit sprite integration
  • Standoff demo scene: monsters against a crowd of Fantasy heroes. Also includes a showcase scene, sample scripts and full source code.

Suitable for fantasy games that need enemies or bosses bigger than the player: RPGs, roguelikes, action platformers, strategy and tower defense. The package has its own namespace and can be installed next to the Fantasy Edition. Use both at the same pixels-per-unit and the sizes compare correctly.