Substation 138 kV Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.43 or later
Package size
29.9 MB
Files
73
Views in the past week
27

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Substation 138 kV Kit

by Arkeh_3D (opens in new tab)

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14 real-scale 138 kV substation models with operable parts, connection points and a conductor tool, ready to build training scenes in Unity.

Price $34.99

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Price history

Last 6 months

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Price history for Substation 138 kV Kit, 6 months Current $34.99; lowest $24.49; highest $34.99 in this period. $0 $25 $50 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov 8 Nov

Asset preview

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Substation 138 kV Kit screenshot 1

Substation 138 kV Kit screenshot 1

About this asset

This kit is for building scenes for substation training, games in general, VR simulators, companies and technical schools.

I work on 3D services for electrical substations, and I saw the chance to offer this kit to others who also work in this field.

What makes it different: parts that move, connection points, real scale, and a bay assembled in the correct order.

Right after importing, you can open the Demo, explore the bay, operate the disconnectors and connect conductors between the equipment.

I plan to produce more of our equipment to grow the collection.

WHAT IS INSIDE

• 14 prefabs: live-tank circuit breaker; centre-break, double-break and semi-pantograph disconnectors; current transformer; voltage transformer; surge arrester; post insulator; line trap; single and double insulator strings; gantry; gantry with switch beam; 138/13.8 kV power transformer.

• A 1.75 m scale figure.

• 2 scenes: Demo_Bay138kV, a complete line bay in the real order of equipment, and Showcase, every piece side by side.

• Scripts: OperablePart (Open / Close / Toggle), ConnectionPoint on every terminal, ConductorSpan (links two points with sag and radius, in the editor and at runtime) and KitDemoController (orbit camera, click a part to open or close it, O opens all, C closes all).

• 8 shared PBR materials, 24 tileable textures 1024 × 1024 (albedo, normal, metallic + smoothness), label atlas 256 × 256.

• Documentation in PDF.

MADE FOR REAL-TIME

• 3 LODs per prefab with LOD Group, primitive colliders, 8 materials shared by the whole kit (SRP Batcher), UV2 generated on import.

• Demo scene: 552 k triangles, 184 renderers, 1 307 fps average and 580 fps 1 % low in a 60-second player build (RTX 4050, 1920 × 1080).

COMPATIBILITY

• Unity 6000.0 LTS or newer.

• URP out of the box. Built-in Render Pipeline: import Extras/BuiltInRP_Materials.unitypackage. HDRP is not supported.

• No dependencies. The Input System package is optional.

GOOD TO KNOW

• The models are generic, based on typical 138 kV dimensions; they do not reproduce any manufacturer's product.

• ConductorSpan uses a parabola, a close approximation of the catenary up to about 10 % sag.

Support: [email protected] · https://arkeh3d.github.io

From the publisher's Asset Store listing.

Technical details

• Number of meshes/prefabs: 14 equipment prefabs + 1 scale figure; 2 scenes

• Number of textures: 24 PNG (3 per material) + label atlas

• Texture dimensions: 1024 × 1024, tileable, 1 m per repetition; label atlas 256 × 256

• Types of materials and texture maps: 8 PBR materials (URP Lit; Standard in the Built-in extra); albedo, normal, metallic (R) + smoothness (A)

• Minimum polygon count: 6 612 triangles (InsulatorString_138kV_Single, LOD0)

• Maximum polygon count: 110 532 triangles (Disconnector_DoubleBreak_138kV, LOD0)

• LOD information: 3 levels per prefab, LOD Group

• UV mapping: Yes (UV2 generated on import for baked lighting)

• Rigging: No

• Animation count: 0 (parts move by script: OperablePart)

• Colliders: primitive colliders on every prefab

• Scale: 1 unit = 1 m, pivot at the base, front at +Z

• Scripts: 4 runtime scripts in their own assembly (Arkeh3D.Substation138kV.Runtime)

• Triangles LOD0 / LOD1 / LOD2:

Breaker_138kV 59 108 / 29 744 / 12 392

Disconnector_CenterBreak_138kV 89 968 / 51 684 / 22 340

Disconnector_DoubleBreak_138kV 110 532 / 51 648 / 26 472

Disconnector_SemiPantograph_138kV 88 796 / 43 696 / 18 288

CurrentTransformer_138kV 17 916 / 10 380 / 3 932

VoltageTransformer_138kV 19 300 / 9 348 / 4 228

SurgeArrester_138kV 16 900 / 8 244 / 4 148

PostInsulator_138kV 14 460 / 7 756 / 2 764

LineTrap_138kV 29 456 / 16 152 / 5 712

InsulatorString_138kV_Single 6 612 / 2 788 / 1 508

InsulatorString_138kV_Double 12 828 / 5 460 / 2 900

Gantry_138kV 49 056 / 15 840 / 7 888

Gantry_138kV_SwitchBeam 60 416 / 20 672 / 10 656

PowerTransformer_138kV 53 844 / 31 912 / 12 968

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.43f1 Compatible Compatible Not listed

URP works out of the box. For the Built-in Render Pipeline, import Extras/BuiltInRP_Materials.unitypackage. HDRP is not supported.

As listed on the Asset Store.