2D Infinite Character Forge - Fantasy OFFICIAL SALE

2D Infinite Character Forge – Fantasy Edition builds fantasy pixel-art characters from code. Pick a race and a seed, adjust anything you like, and the Forge draws the character together with all of its animations. There are no pre-made sprite sheets: every pixel is generated in the Editor or at runtime, so you can make as many unique heroes, villagers, villains and monsters as your game needs.


Fully customizable
Every part of a character is editable. You can change anatomy (head, torso, legs, belly, musculature, head lean), face (eyes, nose, ears, brows, scars, tusks, fangs, war paint), hair and beards, skin and hair colors, outfits and equipment. Each equipment group can have its own color set. Races are data, not separate renderers, so you can copy a built-in race, change its weighted tables in the Inspector and get a new race of your own, such as lizardfolk, desert elves or cave goblins. Style profiles control the outline, palette ramps, canvas size and baked effects such as dust and casting sparkles. The full C# source is included.


What’s included

  • 8 race families and 12 race presets: Human, High Elf, Wood Elf, Night Elf, Dwarf, Gnome, Goblin, Orc, Zombie, Skeleton, Merfolk and Fishfolk
  • 40 weapons, 15 shields and offhand items, 45 helmets, hats, hoods and crowns, 16 armors and 21 base outfits, plus capes, gloves, boots, neckwear and shoulder guards
  • Gear quality: every weapon, shield, helmet and armor comes in five materials (Crude iron to Adamantine), three craft levels (Rough, Smithy, Foundry) and any condition from as new to falling apart. Six grade presets go from Rusted militia gear to Masterwork mithril. Rust, dents and grime stay attached to the item in every frame.
  • Zombification for every race: Bitten, Turning, Risen, Rotting and Decayed stages, or a 0–100 progress value that slowly turns the same character. Pallor, veins, blood, wounds, exposed bone, arm stumps and rotting clothes can all be edited.
  • Spirit form for every character: a translucent, glowing, hovering version of any character, with wisp legs and Steady, Pulse or Flicker eyes. An elf keeps its ears and a knight keeps its armor.
  • 22 animation states: Idle, Walk, Run, Jump, Die, Hurt, Block, Celebrate, Roll, three attacks, Shoot, Cast and Reload, plus Shamble, Lurch, Grab, Bite, Rise, Float and Phase for the undead. Every state works for every character.
  • Gameplay events for strike, shot and cast moments, so you can connect your own damage, projectiles and spell effects
  • An Editor window with a live animated preview, seed browser, grade ladder and zombie and spirit strips
  • Export to PNG, editable prefabs (change the appearance at runtime) or baked animated prefabs (shared sprite atlases for crowds)
  • JSON character data for save games and character creators
  • Two demo scenes: a “Standoff” of heroes against villains, with a zooming camera and live generation, and an interactive showcase
  • An optional URP Lit Shader Graph for scene lighting and shadows on sprites
  • Offline documentation, sample scripts and EditMode tests

Suitable genres
The Forge suits any 2D game that needs many fantasy characters in a small, readable chibi pixel style. Examples:

  • RPGs and JRPGs: party members, NPC towns, shopkeepers and enemies
  • Roguelikes and dungeon crawlers: endless enemy variety from seeds, and gear quality that shows loot tiers
  • Auto-battlers, tactics games and strategy games: armies of soldiers with matching but varied gear
  • Zombie-outbreak or necromancy mechanics: turn living characters into the risen dead step by step, or into their own ghosts
  • Character creators, colony sims and idle games: player-made heroes saved as JSON

The default look is about 16×16 to 32×32 pixel art, with a 1 px outline and two-tone shading. You can change the canvas size from 16 to 128 px.


Requirements: Unity 2022.3 or newer. No required dependencies. URP and Shader Graph are needed only for the optional lit material. The package uses managed C# only and works on all Unity platforms.