Bangkok Utility Poles and Cable Tangles View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
42.9 MB
Files
100
Views in the past week
17

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$19.99 on

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Bangkok Utility Poles and Cable Tangles

by ATLAS KITS (opens in new tab)

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23 Bangkok-style utility poles, transformers, tangled cable spans and service drops. Modular, real scale, quad meshes, colliders, URP demo.

Price $19.99

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Price history

Last 6 months

USD
Price history for Bangkok Utility Poles and Cable Tangles, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 2 Nov 9 Nov

Asset preview

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Bangkok Utility Poles and Cable Tangles screenshot 1

Bangkok Utility Poles and Cable Tangles screenshot 1

About this asset

The overhead cable chaos of a Bangkok street, ready to drop into your scene. 23 game-ready assets at real-world scale: concrete utility poles, pole transformers, tangled cable spans and service drops, plus two pre-wired 60 m street sets.

What is included:

5 concrete utility poles (10 m), 2 of them with pole transformers.

3 pole tangle dressings (risers, slack loops, dead cables) that snap to the pole pivots.

8 cable spans from tidy to heavy (20 m and 30 m, plus transformer-end variants).

5 service drops to facades (2 m, 6 m and 12 m).

2 pre-wired 60 m street sets with continuous cables.

Place poles 20 m or 30 m apart and snap spans, tangles and drops onto the same pivots. Clean and weathered material sets are included.

Suitable for Southeast Asian city streets, open-world, driving, story and simulation games, cinematics and virtual production.

Generated with our own Cable Tangle Generator code in Blender and baked to meshes. No generative AI, no scans, no third-party assets. The buildings and vehicles in the preview images are a render backdrop and are not included.

From the publisher's Asset Store listing.

Technical details

Assets: 23 (5 poles, 3 pole tangles, 8 spans, 5 service drops, 2 street sets)

Triangles: 928 to 161,402 per asset (median 3,330)

Topology: 100 percent quads - no triangles, no n-gons, no vertex with 5 or more edges; one optimised mesh per asset (no LOD chain)

Collision: mesh colliders on poles and cables (set up on the prefabs)

UV mapping: yes, plus a lightmap UV channel (UV1)

Textures: PBR (BaseColor, ORM, Normal), clean and weathered sets, 1024 px plus a 2048 px trim atlas

Rigging: no

Animation: none

Scale: real-world, 1 unit = 1 m, poles 10 m tall

Render pipeline: URP (Unity 2022.3 or newer); Built-in materials package included

Known issues: modular spans are separate meshes and do not run continuously through a pole (the street sets are continuous); cable meshes have many small UV1 islands, so use realtime lighting or a high lightmap resolution for them

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

As listed on the Asset Store.