Orc and goblin shaman necklaces with idols, totems, raven and boar skulls, relics and feathers, fang and claw cords, bone and tooth trophies of scouts and archers, a ghoul bead necklace, barbarian and huntress fang necklaces and Krampus bells.
Made for fantasy, dark fantasy, RPG, survival, action, MMO and strategy games: orc, goblin and barbarian outfits, shaman and tribe characters, enemy and boss equipment, loot drops, trophies, shop props, character customization.
Most necklaces come with several color skins (1 to 4 per necklace), every skin is a complete PBR texture set.
Every necklace is a separate mesh fitted to the neck of the standard 1.8 m male mannequin: the pivot is at the neck joint, so it sits on the character right away when attached to the neck bone.
Every necklace has its own UV set, textures are 1024x1024.
A showcase scene with all necklaces and all skins side by side and labeled is included.
Also supplied: one combined base mesh (FBX, Maya .mb and Blender .blend) with all necklaces named, grouped, labeled and all skins as materials, a separate FBX for every necklace, textures of all skins for any engine.
Necklaces: 26
Skins: 82 (1 to 4 per necklace)
Materials: 82 (one per skin)
Textures: PBR 1024x1024; Albedo, Normal, Metallic, Roughness, AO, Opacity, Emissive where used
Rigged: No (fitted to the mannequin neck, attach to the neck bone) | Animated: No | Game-ready: Yes | LODs: No
Polygons (all 26 necklaces)
faces 65753
verts 59576
tris 114688
per necklace: from 812 to 14450 tris
Supplied files
Base mesh: Base mesh.fbx / .mb / .blend (all necklaces named, grouped and labeled, all skins as materials), FBX per necklace (26 files)
Textures Main: all maps of all skins for any engine
Engine-ready textures: Mask Map, Albedo-Opacity and OpenGL normal maps
Ready-to-use project with the showcase scene (details in the technical information below)
Previews: showcase screenshots and the necklace collage (JPEG, PNG and layered PSD)