2D Infinite Character Forge - Pirates & Privateers generates animated pixel-art characters for the age of sail: pirate crews and the crown forces hunting them. Every character is drawn procedurally from editable parameters, so you can generate one from a seed in a second and then change anything about it: race, build, face, hair, clothes, colours, weapons, hooks and peg legs.
Two factions, sixteen roles
Each role dresses and arms a character with its own loadout and colour palette. Generate again and you get a new face, a new body and a different mix of gear.
Every race can sail
Eight race families and twelve variants (humans, high, wood and night elves, dwarves, gnomes, goblins, orcs, zombies and skeletons, merfolk and fishfolk) work with every role. Race presets are plain data, so you can build your own races in the editor.
Hooks and peg legs
Choose a hook or a peg leg separately for each side, or let the role decide: captains, quartermasters and gunners get them often, crown soldiers almost never. They follow every animation, including death. Generated pirates also get the occasional eyepatch and gold earring.
Age-of-sail catalog
Colours can be set per slot or shared across all gear.
Animation
14 animation slots: Idle, Walk, Run, Jump, Roll, Attack, Attack1, Attack2, Shoot, Reload, Block, Hurt, Celebrate and Die. Flintlocks have a priming flash, a muzzle flash (a wider cone for the blunderbuss and musketoon) and drifting powder smoke. The reload hand travels along the barrel.
Workflow
Demos
Suitable for pirate and naval adventures, Caribbean and colonial-era settings, roguelikes, tactics and strategy games, auto-battlers, crowd and NPC generation, and prototyping when you need many distinct characters fast.
Includes: runtime and editor source, sample scenes, EditMode tests, documentation, and an optional URP sprite-shadow material (requires Universal RP and Shader Graph).