Chibi Fighters - 31 Animated Animal Characters View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.13 or later
Package size
62.6 MB
Files
323
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36

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Chibi Fighters - 31 Animated Animal Characters

by Jokhio Interactive (opens in new tab)

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31 original chibi animal fighters with weapons, 59 shared third-person-shooter animations each, LODs and one palette material per character.

Price $24.99

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Price history

Last 6 months

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Price history for Chibi Fighters - 31 Animated Animal Characters, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 2 Nov 9 Nov

Asset preview

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Chibi Fighters - 31 Animated Animal Characters screenshot 1

Chibi Fighters - 31 Animated Animal Characters screenshot 1

About this asset

Chibi Fighters is a roster of 31 original, stylised chibi animal characters made for third-person shooters, brawlers and party games. Every fighter shares one skeleton and one animation set, so clips, logic and controllers work on any of them.

What's inside

  • 31 characters: Bat, Bear, Bull, Cat, Crocodile, Crow, Deer, Dog, Elephant, Fox, Frog, Goat, Hamster, Hippo, Koala, Lion, Monkey, Mouse, Otter, Owl, Panda, Penguin, Pig, Rabbit, Raccoon, Rhino, Shark, Squirrel, Tiger, Wolf, Zebra
  • 31 weapon sets (guns, swords, axes, spears, staffs, bow, daggers, gauntlets, throwing weapons) as standalone prefabs with LODs
  • Any character can hold any weapon: one call (Equip) attaches it and switches to that weapon's animation set, so a character given the bow aims and shoots like the archer
  • Separate accessories (headwear, cape, scarf, quiver) that you can hide or swap
  • 3 LODs per character with a ready LOD Group
  • 1 material and 3 small palette textures per character, so recolouring means editing a 128x128 PNG
  • Prefabs, Animator Controllers (locomotion blend tree plus a state for every clip), upper-body Avatar Masks and a demo scene, all created by a one-click setup tool

59 shared animations (every character)

  • Locomotion: Idle, Idle Break, Walk, Walk Back, Run, Run Back, Sprint, Strafe L/R, Run Strafe L/R, Turn L/R
  • Crouch: Crouch Idle, Crouch Walk, Crouch Walk Back, Crouch Strafe L/R
  • Air: Jump Start, Jump Loop, Jump Double, Fall Loop, Jump Land, Land Hard
  • Evasion: Dodge Roll, Dodge Back, Dodge Left, Dodge Right, Slide, Vault
  • Aiming and combat: Aim Up/Down/Left/Right, Weapon Switch, Throw Grenade, Melee Bash
  • Reactions: Hit (front/back/left/right), Stun, Knockback, Death (back/forward)
  • Downed and revive: Downed Idle, Downed Crawl, Revive Get Up, Revive Teammate
  • Interaction: Pick Up, Interact, Interact Loop, Use Item, Spawn
  • Emotes: Taunt, Wave, Dance, Victory, Defeat

Weapon-style clips (they travel with the weapon): Aim / Fire / Reload for rifles, shotguns and pistols, Fire Knockback for heavy guns, 3-hit melee combos, Block (shield), Cast (magic), Shoot (bow), Punch L/R and Uppercut (gauntlets), Throw.

Support: [email protected] - https://najafali5.github.io/contact.html

From the publisher's Asset Store listing.

Technical details

  • Number of textures: 93 (3 palette maps per character: albedo, metallic + smoothness, emission)
  • Texture dimensions: 128x128
  • Polygon count (triangles, including weapons and accessories): LOD0 14,436 to 21,502
  • Minimum polygon count: 3,884 (LOD2)
  • Maximum polygon count: 21,502 (LOD0)
  • Number of meshes/prefabs: 31 character models, 31 character prefabs, 36 weapon prefabs, 31 Weapon assets
  • Rigging: Yes (Generic rig, same bone hierarchy on all 31 characters, 21 to 25 bones)
  • Animation count: 59 shared clips per character plus weapon-style clips, 1,942 clips in total, 30 fps
  • Animation type list: locomotion, crouch, jump/fall, dodges, aim offsets, fire/reload, melee combos, block, cast, bow, punches, throw, hit reactions, death, downed/revive, interactions, emotes. Root motion on travelling clips (dodges, slide, vault, knockback); the rest are in place
  • UV mapping: Yes (palette UVs)
  • LOD information: 3 levels (LOD0, LOD1 6,190 to 9,836 tris, LOD2 3,884 to 5,688 tris) with a ready LOD Group
  • Types of materials and texture maps: 1 material per character, palette albedo, metallic/smoothness and emission maps. No normal maps
  • Render pipelines: Built-in and URP (materials switch to URP Lit automatically). HDRP needs Unity's material converter
  • Unity 2022.3 LTS or newer. Setup: Tools > Chibi Fighters > Set Up Package
  • Weapon swapping: ChibiWeaponHolder on every prefab (Equip / EquipOwn / Unarm); the demo scene has a weapon picker
  • Height about 1.2 to 1.4 m (1 unit = 1 m). Documentation PDF included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.13f1 Compatible Compatible Not listed

Works in the Built-in and Universal (URP) render pipelines. Materials ship as Standard and switch to URP Lit automatically in a URP project (and back in Built-in); you can also run Tools > Chibi Fighters > Fix Materials For Current Render Pipeline. HDRP is not officially supported.

As listed on the Asset Store.