Abandoned High School - Clean and Abandoned View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
2.4 GB
Files
4,315
Views in the past week
51

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$24.99 on

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Abandoned High School - Clean and Abandoned

by ATLAS KITS (opens in new tab)

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A complete 24-room high school in clean and abandoned states. Modular, real scale, quad meshes, colliders and URP demo scenes.

Price $24.99

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Price history

Last 6 months

USD
Price history for Abandoned High School - Clean and Abandoned, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov 8 Nov 10 Nov

Asset preview

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Abandoned High School - Clean and Abandoned screenshot 1

Abandoned High School - Clean and Abandoned screenshot 1

About this asset

Build a whole high school, not just a classroom. This kit gives you a complete school building at real-world scale with 24 rooms: classrooms, corridors, lobby, gym, library, cafeteria, music room, science lab, stairwells and washrooms, plus the exterior shell.

Every space comes in two states from the same kit:

Clean: the school in use.

Abandoned: the same spaces left to decay, with peeling paint, debris and collapsed ceilings. Every asset carries both texture sets.

The pieces are modular on a 50 cm grid, so you can use the school as it is or rebuild the layout for your own level.

Suitable for horror, survival, exploration and story games, cinematics and virtual production.

Everything is built by hand and with our own procedural code in Blender. No generative-AI meshes or textures, no scans and no third-party assets.

From the publisher's Asset Store listing.

Technical details

Rooms: 24, plus exterior shell

States: clean and abandoned (two material sets per asset)

Unique meshes: 430 assets plus the school shell and 28 shell and dressing parts

Triangles: 2 to 243,564 per asset (largest are the building shells), median about 250

Topology: 78 percent quads, no n-gons; one optimised mesh per asset (no LOD chain)

Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (set up on the prefabs)

UV mapping: yes, plus a lightmap UV channel (UV1) on every asset mesh

Textures: PBR (BaseColor, Normal, ORM), 128 to 2048 px, plus decals

Rigging: no

Animation: none

Scale: real-world, 1 unit = 1 m, 50 cm modular grid

Render pipeline: URP (Unity 2022.3 or newer); Built-in materials package included

Known issue: 8 meshes have dense UV1 lightmap islands; use a higher lightmap resolution for them or realtime lighting. The clean demo scene has no room lights, so interiors use ambient light.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

As listed on the Asset Store.