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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 2.4 GB
- Files
- 4,315
- Views in the past week
- 51
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $24.99 on
Keywords
Abandoned High School - Clean and Abandoned
A complete 24-room high school in clean and abandoned states. Modular, real scale, quad meshes, colliders and URP demo scenes.
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Price history
Last 6 months
USDAsset preview
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Abandoned High School - Clean and Abandoned screenshot 1
About this asset
Build a whole high school, not just a classroom. This kit gives you a complete school building at real-world scale with 24 rooms: classrooms, corridors, lobby, gym, library, cafeteria, music room, science lab, stairwells and washrooms, plus the exterior shell.
Every space comes in two states from the same kit:
Clean: the school in use.
Abandoned: the same spaces left to decay, with peeling paint, debris and collapsed ceilings. Every asset carries both texture sets.
The pieces are modular on a 50 cm grid, so you can use the school as it is or rebuild the layout for your own level.
Suitable for horror, survival, exploration and story games, cinematics and virtual production.
Everything is built by hand and with our own procedural code in Blender. No generative-AI meshes or textures, no scans and no third-party assets.
From the publisher's Asset Store listing.
Technical details
Rooms: 24, plus exterior shell
States: clean and abandoned (two material sets per asset)
Unique meshes: 430 assets plus the school shell and 28 shell and dressing parts
Triangles: 2 to 243,564 per asset (largest are the building shells), median about 250
Topology: 78 percent quads, no n-gons; one optimised mesh per asset (no LOD chain)
Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (set up on the prefabs)
UV mapping: yes, plus a lightmap UV channel (UV1) on every asset mesh
Textures: PBR (BaseColor, Normal, ORM), 128 to 2048 px, plus decals
Rigging: no
Animation: none
Scale: real-world, 1 unit = 1 m, 50 cm modular grid
Render pipeline: URP (Unity 2022.3 or newer); Built-in materials package included
Known issue: 8 meshes have dense UV1 lightmap islands; use a higher lightmap resolution for them or realtime lighting. The clean demo scene has no room lights, so interiors use ambient light.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Not listed |
As listed on the Asset Store.