Police Station - Active and Abandoned View on Asset Store (opens in new tab)

Package details

Latest version
1.0.3
Last updated
First released
Unity version
2022.3.62 or later
Package size
1.2 GB
Files
1,750
Views in the past week
44

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$39.99 on

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Police Station - Active and Abandoned

by ATLAS KITS (opens in new tab)

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A complete two-storey police station: 23 rooms in active and abandoned states. Modular, real scale, quad meshes, colliders and URP demos.

Price $39.99

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Price history

Last 6 months

USD
Price history for Police Station - Active and Abandoned, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov 8 Nov 10 Nov

Asset preview

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Police Station - Active and Abandoned screenshot 1

Police Station - Active and Abandoned screenshot 1

About this asset

Build a whole police station, not just an office. This kit gives you a complete two-storey station, inside and out, at real-world scale: lobby, bullpen, holding cells, interview and observation rooms, booking, briefing room, armoury, dispatch, evidence, records, chief's office, break room, conference room and locker room, plus the exterior and car park.

Every space comes in two states from the same kit:

Active: the station at work, with fixture lights on.

Abandoned: the same spaces left empty and decaying, lit only by emergency lights.

The pieces are modular on a 50 cm grid, so you can use the station as it is or rebuild the layout for your own level.

Suitable for crime, detective, action, horror and story games, cinematics and virtual production.

Everything is built by hand and with our own procedural code in Blender. No generative-AI meshes or textures and no scans. The fictional booking-board faces were rendered by us from the CC0 MakeHuman base mesh (credits included); they are not real people.

From the publisher's Asset Store listing.

Technical details

Rooms: 23 on two storeys, plus exterior and car park

States: active and abandoned

Unique meshes: 327 (117 modular pieces, 210 props) plus 3 dressing parts

Triangles: 2 to 99,424 per asset, median about 570

Topology: 100 percent quads - no triangles, no n-gons, no triangle fans; one optimised mesh per asset (no LOD chain)

Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (set up on the prefabs)

UV mapping: yes, plus a lightmap UV channel (UV1) on every asset mesh

Textures: PBR (BaseColor, Normal, ORM, Emissive), 512 to 2048 px

Rigging: no

Animation: none

Scale: real-world, 1 unit = 1 m, 50 cm modular grid

Render pipeline: URP (Unity 2022.3 or newer); Built-in materials package included

Known issue: 5 meshes have dense UV1 lightmap islands; use a higher lightmap resolution for them or realtime lighting

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

As listed on the Asset Store.