Hospital Wing - Clean and Abandoned View on Asset Store (opens in new tab)

Package details

Latest version
1.0.3
Last updated
First released
Unity version
2022.3.62 or later
Package size
287.4 MB
Files
955
Views in the past week
33

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$34.99 on

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Hospital Wing - Clean and Abandoned

by ATLAS KITS (opens in new tab)

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A complete 14-room hospital wing in clean and abandoned states. Modular, real scale, quad meshes, colliders and URP demo scenes.

Price $34.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Hospital Wing - Clean and Abandoned, 6 months Current $34.99; lowest $34.99; highest $34.99 in this period. $0 $25 $50 30 Oct 1 Nov 3 Nov 5 Nov 7 Nov 9 Nov 11 Nov

Asset preview

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Hospital Wing - Clean and Abandoned screenshot 1

Hospital Wing - Clean and Abandoned screenshot 1

About this asset

Build a whole hospital wing, not just a corridor. This kit gives you a complete 14-room wing at real-world scale: ward bays, operating theatre, reception, nurse station, mortuary, day room, patient rooms, corridors and stairwell.

Every space comes in two states from the same kit:

Clean: the wing in use, tidy and lit.

Abandoned: the same spaces left to decay, dark and broken.

The pieces are modular on a 50 cm grid, so you can use the wing as it is or rebuild the layout for your own level.

Suitable for horror, survival, medical drama and story games, cinematics and virtual production.

Everything is built by hand and with our own procedural code in Blender. No generative-AI meshes or textures, no scans and no third-party assets.

From the publisher's Asset Store listing.

Technical details

Rooms: 14

States: clean and abandoned

Unique meshes: 142 assets plus building shell parts

Triangles: 2 to 46,656 per asset, median about 1,180; building shells up to 221,394

Topology: 100 percent quads - no triangles, no n-gons, no triangle fans; one optimised mesh per asset (no LOD chain)

Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (set up on the prefabs)

UV mapping: yes, plus a lightmap UV channel (UV1) on every asset mesh

Textures: PBR (BaseColor, Normal, ORM), 256 to 2048 px

Rigging: no

Animation: none

Scale: real-world, 1 unit = 1 m, 50 cm modular grid

Render pipeline: URP (Unity 2022.3 or newer); Built-in materials package included

Known issue: 11 meshes have dense UV1 lightmap islands; use a higher lightmap resolution for them or realtime lighting

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

As listed on the Asset Store.