Bank Interior and Heist View on Asset Store (opens in new tab)

Package details

Latest version
1.0.3
Last updated
First released
Unity version
2022.3.62 or later
Package size
100.6 MB
Files
861
Views in the past week
30

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$39.99 on

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Bank Interior and Heist

by ATLAS KITS (opens in new tab)

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A complete two-storey bank: 22 rooms in open and robbed states. Modular, real scale, with LODs, colliders and URP demo scenes.

Price $39.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Bank Interior and Heist, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov 8 Nov 10 Nov

Asset preview

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Bank Interior and Heist screenshot 1

Bank Interior and Heist screenshot 1

About this asset

Build a whole bank, not just a lobby. This kit gives you a complete two-storey bank, inside and out, at real-world scale: the banking hall with teller line, vault and gold vault, safe deposit room, cash room, bond store, manager's office, boardroom, back offices, mezzanine and the basement security corridor, plus the exterior.

Every space comes in two states from the same kit:

Open: the bank in business, clean and lit.

Robbed: the same spaces after a heist, with forced vault, opened deposit boxes, shattered teller glass and scattered loot.

The pieces are modular on a 50 cm grid, so you can use the bank as it is or rebuild the layout for your own level.

Suitable for heist, crime, action, simulation and story games, cinematics and virtual production.

Everything is built by hand and with our own procedural code in Blender. No generative-AI meshes or textures, no scans and no third-party assets.

From the publisher's Asset Store listing.

Technical details

Rooms: 22 on two storeys, plus exterior

States: open and robbed

Unique meshes: 150 (plus 4 building shell parts)

Triangles: 20 to 88,116 per asset, median about 890

Topology: 100 percent quads - no triangles, no n-gons, no triangle fans; one optimised mesh per asset (no LOD chain)

Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m and on the building shells (set up on the prefabs)

UV mapping: yes, plus a lightmap UV channel (UV1) on every asset mesh

Textures: PBR (BaseColor, Normal, Roughness), 512 px, plus print and marble textures

Rigging: no

Animation: none

Scale: real-world, 1 unit = 1 m, 50 cm modular grid

Render pipeline: URP (Unity 2022.3 or newer); Built-in materials package included

Known issue: 20 of 150 meshes have dense UV1 lightmap islands; use a higher lightmap resolution for them or realtime lighting

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

As listed on the Asset Store.