Medieval Royal Castle View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
252.8 MB
Files
778
Views in the past week
44

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$49.99 on

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Medieval Royal Castle

by ATLAS KITS (opens in new tab)

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A complete medieval royal castle: 7 dressed rooms, walls, towers and courtyard, in feast and ruin states. Modular, real scale, quad meshes, colliders.

Price $49.99

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Price history

Last 6 months

USD
Price history for Medieval Royal Castle, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov 8 Nov

Asset preview

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Medieval Royal Castle screenshot 1

Medieval Royal Castle screenshot 1

About this asset

Build a whole medieval castle, not just a room. This kit gives you a complete royal castle, inside and out, at real-world scale: the great hall, throne room, kitchen, chapel, armoury, lord's chamber and stair tower, plus the gatehouse, curtain walls, wall walk, towers and courtyard.

Every space comes in two states from the same kit:

Feast: tables set, banners hung, candles and fire lit.

Ruin: the same spaces abandoned and broken, with rubble and debris.

The pieces are modular on a 50 cm grid, so you can use the castle as it is or rebuild the layout for your own level. Heraldic banners and shields use historic coats of arms.

Suitable for RPG, fantasy, medieval, survival and story games, cinematics and virtual production.

Everything is built by hand and with our own procedural code in Blender. No generative-AI meshes or textures, no scans and no third-party assets.

From the publisher's Asset Store listing.

Technical details

Rooms: 7 interior rooms plus full exterior (gatehouse, walls, towers, courtyard)

States: feast and ruin

Unique meshes: 180

Triangles: 2 to 69,516 per asset, median about 1,100

Topology: quad-based (68 percent quads; rubble and rocks are triangle meshes), no n-gons; one optimised mesh per asset (no LOD chain)

Collision: BoxCollider on props, MeshCollider on pieces over 1.5 m (set up on the prefabs)

UV mapping: yes, plus a lightmap UV channel (UV1) on every mesh

Textures: 300 files, PBR (BaseColor, Normal, Roughness), 1024 and 2048 px

Rigging: no

Animation: none

Scale: real-world, 1 unit = 1 m, 50 cm modular grid

Unity: 2022.3 or newer

Known issue: 24 of 181 meshes have dense UV1 lightmap islands; use a higher lightmap resolution for them or realtime lighting

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

As listed on the Asset Store.