2D Infinite Character Forge - Space Empire OFFICIAL SALE

2D Infinite Character Forge – Space Empire Edition generates animated pixel-art characters for science-fiction games directly in Unity. There are no pre-made sprite sheets: every trooper, pilot, alien, android, droid and power-armoured soldier is drawn by C# code, in the Editor or live at runtime, so one seed gives a new character and any detail can be changed later.


Built for sci-fi
The package fits 2D space opera, galactic war, colony survival, boarding actions, sci-fi horror and zombie outbreaks on space stations. It works in action platformers, top-down and side-view shooters, tactics games, RPGs and roguelikes, or anywhere you need large numbers of small, readable characters. It includes:

  • Sixteen roles, from Imperial troopers and praetorians to rebels, smugglers, bounty hunters, miners, medics, mystics and droids.
  • Seven factions with their own colours, uniforms, lights and procedural insignia.
  • Six alien species, synthetic androids and four droid head types.

Fully customizable
Everything is a parameter, editable in the Editor window or from code:

  • Race and anatomy: body, head and face.
  • Equipment: space helmets with reflective visors, life-support packs, armour pieces and capes, energy guns and blades, shields.
  • Faction: paint, uniforms, lights and insignia.
  • Armour frame: a Hardsuit, or Large Power Armor with its own heavy weapons.
  • Gear quality: the same blaster can be a scorched, tape-wrapped salvage gun or a pristine Imperial issue. Material, craft and condition (grime, scorch marks, dents, blaster holes) can be set separately for each slot.
  • Zombie layer: turns any organic character step by step from Bitten to bare Skeleton.

Lights are part of the character. Visor read-outs, power cores, android eyes, energy blades, bolts and thruster flames move with every animation and produce an emission mask for Bloom.


Animated and game-ready

  • Twenty-one animation slots, including Idle, Walk, Run, Jump, Roll, melee attacks, Shoot, Reload, Block, Hurt, Die, Throw, Kneel Shoot, Hover and four zombie animations.
  • Gameplay events for shots, hits, throws and reloads.
  • Exports to PNG, editable prefabs, baked animated prefabs, or JSON presets that you can save and edit later.

Two demo scenes are included. The standoff demo zooms from two characters out to over 180, all generated live. The package comes with full editable C# source and no online services.