2D Infinite Character Forge – Wasteland Edition generates animated pixel-art characters for post-apocalyptic games. Scavengers, raiders, drifters, warlords in power armour and towering mutant giants are all drawn by C# code in the Editor or at runtime. There are no pre-made sprite sheets: every character comes from a seed, so you get an unlimited cast that stays consistent.
Built for wasteland games
Every item has a material, a craft level and a condition, so the same pipe rifle can be a rusty zip gun held together with tape or a clean pre-war rifle with sights. Wear is part of generation: rust, dirt, sewn patches, tears, dents, bullet holes and chipped edges. Each wear pixel stays on its part through every animation, so rust on a swinging arm or a falling rifle doesn’t slide around. Asymmetric scrap armour, home-made prostheses (hook hands, peg legs, scope eyes, jaw plates) and mutations (growths, scaly skin, claws, extra eyes) give each survivor a battered, hand-built look.
Suitable genres
Top-down and side-view shooters, roguelikes, tactics and strategy games, survival and colony sims, RPGs, auto-battlers and crowd scenes. The characters are small (about 20–28 px, with power armour and giants about 1.5× taller), so they work well when there are a lot of them on screen. The included Standoff demo generates more than a hundred animated characters live while the camera zooms out.
Fully customizable
Ready for gameplay
There are 16 animations, including Shoot, Kneel Shoot, Throw (grenades and Molotovs), melee attacks, Reload, Hurt and Die. Animation events fire on the exact shot, throw and strike frames. Export as PNG, editable prefabs, baked animated prefabs or JSON presets, or generate everything at runtime. The deterministic generator gives the same seed the same character on every platform.
It works on all Unity platforms with no required dependencies, and needs Unity 2022.3 or newer. An optional URP lit sprite shader is included.