Gesture Animations Pack View on Asset Store (opens in new tab)

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Latest version
1.0.1
Last updated
First released
Unity version
6000.5.7 or later
Package size
23.8 MB
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63
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Gesture Animations Pack

by DevEloop Team (opens in new tab)

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17 hand gesture animations for humanoid characters: thumbs up, pointing, heart, OK, shush and more. Play them over any animation or as complete sitting and standing clips.

Price $9.99

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Gesture Animations Pack screenshot 1

Gesture Animations Pack screenshot 1

About this asset

Bring your characters to life with expressive hand gestures. This pack adds 17 gestures to any humanoid character: NPCs that point the way, give a thumbs up, wave the player over or facepalm in frustration. Gestures play on top of the character's own animation, so they work while sitting, standing, talking or walking.

The animations are compatible with the humanoid rig in Unity.

Each gesture is provided in two forms:

  • Masked clip: animates only the arms, fingers and head and plays on an Animator layer with an avatar mask, over any animation of your character.
  • Full-body clip: the gesture combined with a sitting or a standing idle, ready to use in a state machine, Timeline or other 3D tools.

Gestures included:

  • Air Quotes: Both hands make two "quote" flicks at the head.
  • Call Me: Hand as a phone at the ear.
  • Come Here: Palm up, beckoning with the fingers.
  • Count: Counting from one to five on the fingers.
  • Facepalm: Palm over the eyes while the head shakes "no".
  • Finger Wag: "No-no" with the index finger.
  • Glasses: Finger rings in front of the eyes.
  • Heart: A heart shape with both hands at the chest.
  • Horns: "Rock" horns in front of the character.
  • Listen: Palms behind the ears, "I can't hear you".
  • OK: The OK ring at the face, then forward.
  • Point Self: Pointing at oneself, "me".
  • Pointing: Pointing forward and looking along the finger.
  • Shush: Index finger to the lips.
  • Thumbs Down: Thumbs down.
  • Thumbs Up: Thumbs up.
  • Victory: V sign with a forearm sway.

Every one-hand gesture can also be played with the left hand through humanoid mirroring. The included controller switches hands with a single Mirror parameter.

A sample scene shows all gestures on a seated and a standing character, and lets you drop in your own humanoid model to see the gestures on it before you integrate them.

Documentation: setup, the full gesture table with masks and timings, and how to add gestures to your own Animator Controller:

https://dev-eloop.github.io/gesture-animations-pack/docs/

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MORE FROM DEVELOOP

Sitting Animations Pack, 11 seated mocap animations that combine well with the gestures:

https://assetstore.unity.com/packages/slug/296756

More motion-capture packs:

https://dev-eloop.github.io/?filter=pack

All our Unity tools and animation packs:

https://dev-eloop.github.io/

Demos and tutorials on YouTube:

https://www.youtube.com/@develoop-video

Support: [email protected]

From the publisher's Asset Store listing.

Technical details

17 gesture animations for humanoid characters, 30 fps

17 masked animation clips (arms, fingers, head) for Animator layers, 2.5–7.9 s

6 avatar masks: right arm, left arm and both arms, each with or without the head

Example Animator Controller: an idle base layer, a gesture layer per mask, a trigger per gesture and a Mirror parameter for the left hand

Animator Override Controller for the standing idle; swap in your own base animation the same way

2 FBX files with 17 full-body takes each (sitting and standing), humanoid, root motion baked into the pose, 3.0–8.4 s

2 looping humanoid idle animations: sitting (20.8 s) and standing (8 s)

Left-hand versions of all one-hand gestures through humanoid mirroring

Sample scene with a gesture library, mirror switch, auto sequence and a preview of your own humanoid model

Animations work in Built-in, URP and HDRP; the sample scene materials use URP

No dependencies: no Input System, TextMeshPro or UI packages required

Sample scripts in their own assembly definition

Documentation included (README)

AI Skills included for Unity AI Assistant and other AI agents

Unity 2022.3 or newer

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.7f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.