Pawn Shop Kit is a set of 65 game-ready prefabs made for shop, job and store simulator games. It is built around interaction, not just looks. Every door, drawer, lid, dial and handle:
- is its own object
- is pivoted where it really moves
- carries a collider that moves with it
You don't re-rig anything before players can open the safe, slide out the till or lift the lid of a ring box.
**What's inside**
- **35 props and fixtures:** counter, floor safe, cash register, display cabinet, office desk, wall shelf, pegboard, plus jewellery, watches, gold, cash, electronics, guitars, an amp, tools and more.
- **A 12-piece modular room on a 2 m grid:** walls, a window wall, a door wall with a working shop door and bell, corner, floor, ceiling, a sliding security grille, three signs (one emissive neon) and two light fittings.
- **18 colour variants:** wood, paint and leather finishes; sage walls; an oak plank floor.
- **A walk-in Unity demo scene:** a furnished shop and back office that use every one of the 65 prefabs. Walk around, press E to open things, click to pick props up and put them back.
**Interaction-ready by design**
- 25 moving parts across 16 models: hinges, slides and spins, each with its axis and range stored in the model.
- Includes small scripts for Unity and Godot. Moving parts get a ready-made component: call `Toggle()` from your raycast, or `SetOpenAmount(0..1)` for drag-to-open.
- Pickup props carry their real-world mass (`PropInfo.massKg`) and a centre of mass over their base, so a physics carry system works straight away and dropped items land the right way up.
- Holders keep what's inside them. Pick up the ring tray and the rings come along, or carry a guitar case with the guitar in it. Items go back in too: rings snap into the tray's slots, guitars go into the case or back onto the pegboard hangers, and a necklace put on the display bust drapes around its neck.
- 123 box colliders. Cabinets, cases, drawers and safes are hollow, so you can put items inside.
**Consistent and clean**
- Real-world scale in metres.
- Origins are consistent: fixtures at floor, back-centre (they snap to walls), props at bottom-centre, room pieces on a 2 m grid.
- Seamless 1 m PBR texture sets at 1024 px/m, so texel density matches across every model and any material can be swapped onto any mesh.
- Second UV channel with lightmap UVs.
**Engines and formats**
- **Unity:** prefabs, materials and demo scene. Built-in works out of the box; URP takes one menu click.
- **Godot 4:** GLB files plus an import script that wires up the moving parts.
- **Other engines:** FBX and GLB with textures, metadata and colliders.
## Key features (bullet list field)
- 65 prefabs: 47 unique models + 18 colour variants
- Every door, drawer, lid and dial is a separate, correctly pivoted part
- Box colliders that follow each moving part
- Real-world scale; consistent, wall-snapping origins
- 12-piece modular room on a 2 m grid
- Pickup props with real-world mass metadata and stable centres of mass
- Holders that keep their contents and take items back (ring tray slots, guitar case, pegboard hangers, cases and boxes)
- Seamless PBR textures at a uniform 1024 px/m
- Lightmap UVs on UV1
- 3-level LODs on every model over 3k triangles, with ready-made LODGroups
- Cash register display shows live text (WELCOME, NO SALE, or your own totals)
- Walk-in demo scene (shop + back office, all 65 prefabs) with first-person interaction
- Built-in and URP (one-click material conversion)
- Godot 4 GLBs with import script included