Unicycle Controller: Physics Balance & Party Game View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.17 or later
Package size
8.3 MB
Files
435
Views in the past week
149

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Unicycle Controller: Physics Balance & Party Game

by RageRun Games (opens in new tab)

2 ratings, too few to average

Physics unicycle with real balance and a googly-eyed rider: still stands, spins, ragdoll crashes, a race and a circus high wire for up to 4 players with CPU riders. Unity 6, URP & Built-in.

Price $29.99

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Price history

Last 6 months

USD
Price history for Unicycle Controller: Physics Balance & Party Game, 6 months Current $29.99; lowest $14.99; highest $29.99 in this period. $0 $25 $50 26 Oct 2 Nov 9 Nov

Asset preview

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Unicycle Controller: Physics Balance & Party Game screenshot 1

Unicycle Controller: Physics Balance & Party Game screenshot 1

About this asset

Keep pedalling or go over. Unicycle Controller is a physics unicycle for Unity 6 with a wobbly cartoon rider who leans, windmills, flails and crashes in style. The balance is real, the crashes are ragdoll, and up to four players can race or wobble across a circus high wire together.

Try it in your browser: Play the web demo

Balance for real

  • Lean forward to speed up, back to brake; the wheel races to stay under the rider
  • Turn too hard, stop too fast or hit a bump and over they go
  • Stop and it's up to you: rock the pedals for a proper still stand
  • Assisted controls by default, Pro controls where the stick drives the pedals

Crash in style

  • Slow falls step off, medium falls run it out, fast falls go full ragdoll
  • The unicycle rolls away on its own
  • The rider gets up, walks over, grabs it and hops back on with a little cheer

Tricks and combos

  • Tap or charged hops, air spins for 180s, 360s and 540s
  • Big drops, still stands, riding backwards and last-second Saved It! moments
  • Combos with multipliers and trick popups

Party modes, up to 4 players

  • Sky Islands Race: floating islands, wobbly plank bridges, ramps, spike rollers and star coins. Solo time trial with medals, or a race with live places
  • Circus High Wire: a big top, four tightropes, a safety net and a crowd that cheers for tricks and close calls. Solo star rating, or a four-wire duel
  • CPU riders (Easy, Normal, Hard), own keys or gamepad per player
  • A game-mode base class for your own modes: title, countdown, results and line-ups

Ride with your own character

  • Any Humanoid can ride: scaled so the legs reach the pedals, turned to face forward, given the pedalling body and the ragdoll, in one click
  • Procedural IK rider, no animation clips: pedalling legs, balance arms, noodle spine, floppy head, squash and stretch, googly eyes

One Setup Window

  • Feel presets: Default, Wobbly Beginner, Circus Pro, Party Chaos
  • One Difficulty slider and plain-language sliders for everything else
  • Six paint jobs or your own materials, one Silliness slider for the comedy
  • A Validate page that fixes your scene in one click

Made for programmers too

  • Clean, namespaced C# (RageRunGames.Unicycle) with assembly definitions
  • Events for every hop, landing, fall, trick and remount
  • Scripted input, runtime presets and skins, checkpoints, CPU riders that follow any track
  • Quick Start and full Documentation PDFs

Great for party games, arcade and casual games, obstacle courses, circus and trick games, minigames and anything that needs a silly balancing character.

Contact: [email protected] · Join our Discord community

From the publisher's Asset Store listing.

Technical details

Features

  • Rigidbody unicycle with two-axis balance (forward/back and sideways): pedalling catches forward falls; hips, arms and steering catch sideways ones
  • Assisted and Pro control schemes; still stand with adjustable help
  • Tap and charged hops, air spins, air control, landing and hit knocks
  • Crashes: step off, run out or ragdoll; the loose unicycle rolls away; walk back, pick up and remount (or instant respawn)
  • Respawns only on solid, level ground; checkpoint API
  • Procedural cartoon rider (Animation Rigging IK, no animation clips) with googly eyes and comedy motion
  • Your own Humanoid characters: auto scale to the pedals, auto facing, ragdoll included
  • Trick scoring: Unispin 180 / 360 / 540, Big and Huge Hops, drops, still stands, backwards, Saved It!; combos with multipliers
  • Built-in comedy sounds (replace any with your own clips, WAV export) and particle effects
  • Chase camera and a party camera for several riders
  • 2 game modes: Sky Islands Race and Circus High Wire
  • Local multiplayer for up to 4 players (2 on one keyboard plus gamepads), CPU riders, a Mode Menu
  • Level pieces: star coins, spike rollers, wind gusts, finish lines, tracks, bobbing scenery, scrolling water
  • 4 demo scenes (Mode Menu, Sky Islands, Circus High Wire, a test playground) and a ready-made Unicycle prefab
  • Setup Window with presets, plain-language sliders, paint jobs, character setup and a Validate page
  • C# API with events, scripted input, runtime presets, skins and a game-mode base class
  • Quick Start (6 pages) and Documentation (25 pages) PDFs

Supported render pipelines

  • Universal Render Pipeline (URP), recommended
  • Built-in Render Pipeline (one-click material conversion)

Supported Unity versions

  • Unity 6 and newer

Supported platforms

  • Windows, macOS and Linux (standalone), WebGL (see the web demo)
  • Input: keyboard, mouse and gamepad (Input System)

Dependencies

  • Input System and Animation Rigging (a setup window installs them)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.17f1 Compatible Compatible Compatible

As listed on the Asset Store.