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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.17 or later
- Package size
- 8.3 MB
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- 435
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- 149
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Unicycle Controller: Physics Balance & Party Game
Physics unicycle with real balance and a googly-eyed rider: still stands, spins, ragdoll crashes, a race and a circus high wire for up to 4 players with CPU riders. Unity 6, URP & Built-in.
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Last 6 months
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Unicycle Controller: Physics Balance & Party Game screenshot 1
About this asset
Keep pedalling or go over. Unicycle Controller is a physics unicycle for Unity 6 with a wobbly cartoon rider who leans, windmills, flails and crashes in style. The balance is real, the crashes are ragdoll, and up to four players can race or wobble across a circus high wire together.
Try it in your browser: Play the web demo
Balance for real
- Lean forward to speed up, back to brake; the wheel races to stay under the rider
- Turn too hard, stop too fast or hit a bump and over they go
- Stop and it's up to you: rock the pedals for a proper still stand
- Assisted controls by default, Pro controls where the stick drives the pedals
Crash in style
- Slow falls step off, medium falls run it out, fast falls go full ragdoll
- The unicycle rolls away on its own
- The rider gets up, walks over, grabs it and hops back on with a little cheer
Tricks and combos
- Tap or charged hops, air spins for 180s, 360s and 540s
- Big drops, still stands, riding backwards and last-second Saved It! moments
- Combos with multipliers and trick popups
Party modes, up to 4 players
- Sky Islands Race: floating islands, wobbly plank bridges, ramps, spike rollers and star coins. Solo time trial with medals, or a race with live places
- Circus High Wire: a big top, four tightropes, a safety net and a crowd that cheers for tricks and close calls. Solo star rating, or a four-wire duel
- CPU riders (Easy, Normal, Hard), own keys or gamepad per player
- A game-mode base class for your own modes: title, countdown, results and line-ups
Ride with your own character
- Any Humanoid can ride: scaled so the legs reach the pedals, turned to face forward, given the pedalling body and the ragdoll, in one click
- Procedural IK rider, no animation clips: pedalling legs, balance arms, noodle spine, floppy head, squash and stretch, googly eyes
One Setup Window
- Feel presets: Default, Wobbly Beginner, Circus Pro, Party Chaos
- One Difficulty slider and plain-language sliders for everything else
- Six paint jobs or your own materials, one Silliness slider for the comedy
- A Validate page that fixes your scene in one click
Made for programmers too
- Clean, namespaced C# (RageRunGames.Unicycle) with assembly definitions
- Events for every hop, landing, fall, trick and remount
- Scripted input, runtime presets and skins, checkpoints, CPU riders that follow any track
- Quick Start and full Documentation PDFs
Great for party games, arcade and casual games, obstacle courses, circus and trick games, minigames and anything that needs a silly balancing character.
Contact: [email protected] · Join our Discord community
From the publisher's Asset Store listing.
Technical details
Features
- Rigidbody unicycle with two-axis balance (forward/back and sideways): pedalling catches forward falls; hips, arms and steering catch sideways ones
- Assisted and Pro control schemes; still stand with adjustable help
- Tap and charged hops, air spins, air control, landing and hit knocks
- Crashes: step off, run out or ragdoll; the loose unicycle rolls away; walk back, pick up and remount (or instant respawn)
- Respawns only on solid, level ground; checkpoint API
- Procedural cartoon rider (Animation Rigging IK, no animation clips) with googly eyes and comedy motion
- Your own Humanoid characters: auto scale to the pedals, auto facing, ragdoll included
- Trick scoring: Unispin 180 / 360 / 540, Big and Huge Hops, drops, still stands, backwards, Saved It!; combos with multipliers
- Built-in comedy sounds (replace any with your own clips, WAV export) and particle effects
- Chase camera and a party camera for several riders
- 2 game modes: Sky Islands Race and Circus High Wire
- Local multiplayer for up to 4 players (2 on one keyboard plus gamepads), CPU riders, a Mode Menu
- Level pieces: star coins, spike rollers, wind gusts, finish lines, tracks, bobbing scenery, scrolling water
- 4 demo scenes (Mode Menu, Sky Islands, Circus High Wire, a test playground) and a ready-made Unicycle prefab
- Setup Window with presets, plain-language sliders, paint jobs, character setup and a Validate page
- C# API with events, scripted input, runtime presets, skins and a game-mode base class
- Quick Start (6 pages) and Documentation (25 pages) PDFs
Supported render pipelines
- Universal Render Pipeline (URP), recommended
- Built-in Render Pipeline (one-click material conversion)
Supported Unity versions
- Unity 6 and newer
Supported platforms
- Windows, macOS and Linux (standalone), WebGL (see the web demo)
- Input: keyboard, mouse and gamepad (Input System)
Dependencies
- Input System and Animation Rigging (a setup window installs them)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.17f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.