Unicycle Controller OFFICIAL SALE

Unicycle Controller is a complete, physics-driven unicycle for Unity 6, ridden by a cartoon rider who wobbles, windmills and crashes in style.


The balance is real. The rider leans forward to speed up and back to brake, and the wheel races to stay under them. Turn too hard, stop too fast or hit a bump and over they go. While you ride, the rider keeps their own balance. Stop, and it’s up to you: rock the pedals back and forth for a proper unicyclist’s still stand. Want the real thing all the time? Switch to Pro controls, where the stick drives the pedals directly.


Hop with a tap, or hold to charge a big one, and spin in the air for 180s, 360s and 540s. Land it cleanly to build combos, ride backwards, drop off ledges, hold a still stand, or pull off a last-second Saved It! when you were sure you were going down.


Crashes are half the fun

Slow falls step off, medium ones run it out, fast ones go full ragdoll while the unicycle rolls away on its own. Then the rider picks themselves up, walks over, grabs the unicycle and hops back on, with a little cheer.


Two game modes, up to 4 players

  • Sky Islands Race: floating islands, wobbly plank bridges, chevron ramps, spike rollers and star coins. Solo, it’s a time trial with medals and a best time; with friends, a race with live positions.
  • Circus High Wire: a big top, four tightropes, a safety net and a crowd that cheers for tricks, still stands and close calls. Solo, it’s an act scored with stars; with friends, a duel on four wires.
  • A Mode Menu where players join with their own keys or gamepad, pick colours and add CPU riders (Easy, Normal, Hard).
  • Want your own mode? A game-mode base class gives you the title card, countdown, results and party line-ups.

Ride with your own character

Any Humanoid character can ride. In one click it’s scaled so its legs reach the pedals, turned to face forward, and given the pedalling body and the ragdoll.


Easy to set up

Everything lives in one Setup Window. Start from a feel preset (Default, Wobbly Beginner, Circus Pro, Party Chaos), set one Difficulty slider, then fine-tune with plain-language sliders. Paint the unicycle (six paint jobs or your own materials), dial the comedy with one Silliness slider, and let the Validate page fix your scene in one click.


Made for programmers too

Clean, namespaced C# with events for every hop, landing, fall, trick and remount, a scripted input API, runtime presets and skins, checkpoints and CPU riders that follow any track.


Suitable for party games, arcade and casual games, obstacle courses, circus and trick games, minigames and anything that needs a silly balancing character. Works with Built-in and URP.


Try Web Demo

Contact: ragerungames@gmail.com

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