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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.3.17 or later
- Package size
- 2.2 MB
- Files
- 139
- Views in the past week
- 232
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Silly Character Kit: Googly Eyes & Wobbly Body
- Launch discount
Googly eyes, a wobbly body and a cartoon face for any character, or 17 ready-made body types. New: an in-game Character Select and Designer, saved characters and comedy sounds.
Launch promotion for 417970 Silly Character Kit – Googly Eyes & Wobbly Body Ends (22 Nov)
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Silly Character Kit: Googly Eyes & Wobbly Body screenshot 1
About this asset
Your character, but sillier.
Try it in your browser: Play the web demo
New in 1.1 (free update): a Character Select screen and a Character Designer your players can use in game, My Characters (up to 24 saved characters), 7 new hats, 6 hairstyles and 8 lens styles for glasses, and comedy sounds for every emote, jump, landing, bump and footstep.
Silly Character Kit turns any character into a cartoon goofball in one click. Googly eyes with real pupil physics rattle when it runs, lag behind when it turns and bounce off the rim when it lands. The head flops like a bobblehead, the spine wobbles like a wet noodle, the tongue flaps out at full speed, and a hard landing sends stars spinning around its head.
No character yet? Pick a body. 17 ready-made cartoon body types are built from simple shapes, with no model files to import: Classic, Jelly, Low-Poly, Brawler, Cartoon, Bean, Chibi, Noodle, Blocky, Robot, Muscle, Egg, Crash Dummy, Chubby, Android, Mini Bot and Mech. Click a tile and the character rebuilds live. Then shape it your way: head, neck, torso, arm and leg sizes, hands, feet, head shape, belly, shoulder pads, belt, ball joints and shiny or matte skin, each with its own colour. Randomize for instant variety, or Reset sizes to start over.
Let your players design their own goofball. New in 1.1: a ready-made Character Select screen shows the 17 sample characters and the player's own My Characters with a live, turning 3D preview. Press PLAY to jump into the playground, Backspace to come back. Customise opens the in-game Character Designer: body shape, colours, face, hats, hair, glasses and personality on five plain pages, with Random, Save and Save As New. Mouse, keyboard and gamepad all work. Saved characters load in your own scenes with one line of code.
Or bring your own. Everything is layered on top of your own animation, after the Animator, and every gag is driven by how the character actually moves. There's nothing to wire up: it works with CharacterController, Rigidbody, NavMeshAgent, root motion or your own controller, on humanoid and generic rigs alike.
Built for artists and designers. One Setup Window does it all, with plain-language sliders and a live animated preview that walks, runs, jumps and plays emotes right in Edit mode, so you can judge the look without pressing Play. One click on a ready-made style (Antenna Alien, Top Hat Gent, Bunny Monster and more) sets the colours, personality, face, extras and skin together. Fine-tune with 8 face palettes, 6 personalities and one Silliness slider that scales every gag at once. Drag the eyes, brows, nose and mouth straight on the face in the Scene view, then save the finished character as a prefab.
It sounds as silly as it looks. New in 1.1: a slide-whistle for Surprise, birdie tweets when Dizzy, a bonk with rattling eyes on every bump, boings on jumps, plops and thuds on landings and squeaky shoes on every step. 21 included audio files, a volume and voice (pitch) per character, and a Sound Set you can swap for your own clips.
Moods and emotes. Surprise, Panic, Dizzy, Love, Dazzle and Shiver change the whole face: heart pupils and floating hearts for Love, spinning star pupils and sparkles for Dazzle, swirl eyes and circling stars for Dizzy, sweat drops for Panic. Trigger them from code, Animation Events or UnityEvents, or let the kit react on its own.
Dress them up. 9 hats (party hat, top hat, beanie, propeller cap, crown, chef hat, horned helmet, baseball cap, bucket hat), 7 hairstyles (tuft, mohawk, afro puff, pigtails, bowl cut, top bun, spiky), antennae, floppy and bunny ears, glasses with 8 lens styles (clear, shades, rose tint, mirror, hypno swirl, hearts, stars or frames only), a mustache and a bow tie, in any colour; hats, hair and ears are springy. Add a Jiggle to your own model's ears, tails or hats and they wobble too.
Self-contained and light. Bodies and face parts are generated meshes sharing a handful of materials, coloured per character with MaterialPropertyBlocks. No textures to import, no third-party dependencies, no required packages.
Includes a playable demo that starts on Character Select, the Character Designer, a playground with bounce pads, spinning bumpers, wandering silly characters and a line-up of all 17 body types on stage, 17 ready-made sample characters (one per body type), a Quick Start Guide and full documentation.
Works with Unity 6 on URP and the Built-in Render Pipeline; materials switch to your project's pipeline automatically.
Works great with: Pogo Stick Controller 2.0 · Unicycle Controller · Ball Balance Controller ·
The same googly-eyed, wobbly comedy from RageRun Games.
Contact: [email protected] · Join our Discord community
From the publisher's Asset Store listing.
Technical details
Character Select, Designer and My Characters (new in 1.1)
- Ready-made runtime screens built with Unity UI from code: Character Select (17 samples + My Characters, live 3D preview, PLAY) and Character Designer (Body shape, Colours, Face, Extras, Personality; Random, Save, Save As New)
- Mouse, keyboard and gamepad; Backspace or Select returns from the playground
- My Characters: up to 24 saved characters as JSON files (PlayerPrefs on the web)
- SillyCharacterSave, SillyCharacterSpawner and SillyCharacterStore for your own scenes
Body types
- 17 ready-made cartoon bodies built from simple shapes: Classic, Jelly, Low-Poly, Brawler, Cartoon, Bean, Chibi, Noodle, Blocky, Robot, Muscle, Egg, Crash Dummy, Chubby, Android, Mini Bot, Mech
- Shape sliders: head, neck, width, torso, arms, legs, hands and feet
- Options: head shape (round, tall, box, low-poly), belly, shoulder pads, belt, pear shape, bare arms, ball joints, glossy skin
- Per-part colours, Randomize, Reset sizes, live rebuild with Undo; the face and extras refit automatically
- Standard bone names, so the wobble, eyes and extras work out of the box
Googly eyes and face
- Physics pupils: rattle, grip, rim bounce, sag, turn lag and wobbly eye whites
- Glances, blinks, squints, sleepy eyelids, look at the camera or a target, cross-eyed and derpy independent eyes
- Round, star and heart pupils; optional cartoon eye outline
- Mouth, flapping tongue, bouncy eyebrows, springy nose (button, clown or long) and blushing cheeks
Wobbly body
- Noodle spine, floppy bobble head with turn lag and nods, noodle arms with body clearance, panic windmill arms
- Squash and stretch on jumps and landings (never scales physics objects)
- Cartoon proportions: big head, hands and feet
Moods and extras
- 10 emotes: Surprise, Panic, Dizzy, Love, Dazzle, Shiver, Squash, Stretch, Bump, Blink
- Mood effects: dizzy stars, sweat drops, love hearts, sparkles
- 9 accessories, springy where it counts; Silly Jiggle for your own parts
Editor tools
- One Setup Window with 8 pages (Body Type, Look, Face, Eyes, Wobble, Extras, Moods, Bones) and a live animated preview (Idle, Walk, Run, Zigzag, Jump, Shake), backdrops and PNG snapshots
- 7 one-click styles (colours, personality, face, extras and skin), 8 face palettes, 6 personality presets, per-part colour pickers, copy / paste / apply to all
- Drag handles for the face in the Scene view; Save as prefab
- Automatic bone finding with a setup check and one-click fixes
Scripting
- Simple API: Emote, Bump, Squash, Stretch, ClearMoods, ApplyLook, ApplyPreset, SillyStyles.Apply, MakeSilly at runtime
- Build bodies from code: SillyBodyBuilder.Create, Rebuild, SillyBodyTypes.Get and editable recipes
- Events: Landed, Jumped, Emoted; read-only speed, turn rate and mood values
- Namespace RageRunGames.SillyCharacterKit; separate runtime and editor assemblies
Compatibility and content
- Unity 6 · URP (Built-in pending the decision above)
- No required packages; the demo supports the Input System and the old Input Manager
- Humanoid and generic rigs; any controller
- 17 sample character prefabs, a demo scene with the body type line-up
- Quick Start Guide (5 pages) and Documentation (24 pages) PDFs, included in the package
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.17f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.