🧰 UNIVERSAL TOOLKIT
One window. Zero runtime cost.
🏠 ONE HUB FOR EVERYTHING
Open it from Tools ▸ Universal Toolkit ▸ Open Toolkit Hub.
✅ Every tool is a module you can switch on or off
✅ Module setup is saved in ProjectSettings, so your whole team shares it
✅ A switched-off module also disables its menus, shortcuts and Scene View tools
🏗️ LEVEL DESIGN
🪂 Physics Dropper
Drop the selection onto scene colliders with real physics. Full Undo support.
📐 Surface Placer
Instant floor snap (pivot, bounds or collider shape) with normal alignment. Click to move onto any surface, Ctrl+click to stamp copies that keep prefab links.
🎲 Transform Randomizer
Random rotation per axis, uniform or non-uniform scale and position jitter.
📏 Scene Ruler
Measure distances, axis deltas and path length with surface and vertex snapping.
🌳 SCENE & HIERARCHY
🎨 Hierarchy Enhancer
Component icons, one-click active toggle, edit lock, hide from Hierarchy, missing-script warnings and zebra rows.
✏️ Batch Renamer
Press F2 with several items selected. Numbering styles, live preview, regex find & replace, prefix / suffix and case options.
📋 Component Copier
Copy components (with children), pick single fields, paste onto many objects. Internal references remap automatically.
🎯 Pivot Editor
Move a pivot while keeping children in place, bake a pivot-shifted mesh, or wrap in a pivot parent.
🖼️ UI Anchor Snapper
Anchors ↔ corners and 3×3 / stretch presets that keep the on-screen position.
🧭 NAVIGATION
🎬 Scene Switcher
Searchable scene list, recent scenes, additive loading and a Scene View dropdown.
🔖 Bookmarks
Bookmark assets, folders and scene objects in a dockable bar with drag & drop.
🔍 Reference Finder
"What uses this?" across project assets and open scenes, with a fast cached index.
🩺 PROJECT HEALTH
🚨 Missing Reference Hunter
Finds missing scripts and broken references in open and closed scenes, prefabs, ScriptableObjects and materials.
🧹 Unused Asset Cleaner
Lists unreferenced assets by size. Understands Build Settings, Resources, Addressables and AssetBundles. Exports a .unitypackage backup before moving anything to the trash.
⚙️ WORKFLOW
💾 Runtime State Saver
Mark components in Play Mode and their final values are written back when you stop. One Ctrl+Z reverts them.
🌿 Git Sync (optional, off by default)
Pull, push, fetch, branches, filtered history, Git LFS and a command console, using your installed git.
⭐ WHY UNIVERSAL TOOLKIT
⌨️ DEFAULT SHORTCUTS
💬 SUPPORT
🌐 https://ignitivelabs.net
📧 support@ignitivelabs.net