Universal Toolkit OFFICIAL SALE

🧰 UNIVERSAL TOOLKIT


One window. Zero runtime cost.

  • Place objects with real physics ⚙️
  • Keep your Play Mode changes 💾
  • Rename hundreds of objects at once ✏️
  • Find what uses any asset 🔍
  • Clean unused files out of your project 🧹


🏠 ONE HUB FOR EVERYTHING


Open it from Tools ▸ Universal Toolkit ▸ Open Toolkit Hub.


✅ Every tool is a module you can switch on or off

✅ Module setup is saved in ProjectSettings, so your whole team shares it

✅ A switched-off module also disables its menus, shortcuts and Scene View tools



🏗️ LEVEL DESIGN


🪂 Physics Dropper

Drop the selection onto scene colliders with real physics. Full Undo support.

📐 Surface Placer

Instant floor snap (pivot, bounds or collider shape) with normal alignment. Click to move onto any surface, Ctrl+click to stamp copies that keep prefab links.

🎲 Transform Randomizer

Random rotation per axis, uniform or non-uniform scale and position jitter.

📏 Scene Ruler

Measure distances, axis deltas and path length with surface and vertex snapping.




🌳 SCENE & HIERARCHY


🎨 Hierarchy Enhancer

Component icons, one-click active toggle, edit lock, hide from Hierarchy, missing-script warnings and zebra rows.

✏️ Batch Renamer

Press F2 with several items selected. Numbering styles, live preview, regex find & replace, prefix / suffix and case options.

📋 Component Copier

Copy components (with children), pick single fields, paste onto many objects. Internal references remap automatically.

🎯 Pivot Editor

Move a pivot while keeping children in place, bake a pivot-shifted mesh, or wrap in a pivot parent.

🖼️ UI Anchor Snapper

Anchors ↔ corners and 3×3 / stretch presets that keep the on-screen position.




🧭 NAVIGATION


🎬 Scene Switcher

Searchable scene list, recent scenes, additive loading and a Scene View dropdown.

🔖 Bookmarks

Bookmark assets, folders and scene objects in a dockable bar with drag & drop.

🔍 Reference Finder

"What uses this?" across project assets and open scenes, with a fast cached index.




🩺 PROJECT HEALTH


🚨 Missing Reference Hunter

Finds missing scripts and broken references in open and closed scenes, prefabs, ScriptableObjects and materials.

🧹 Unused Asset Cleaner

Lists unreferenced assets by size. Understands Build Settings, Resources, Addressables and AssetBundles. Exports a .unitypackage backup before moving anything to the trash.




⚙️ WORKFLOW


💾 Runtime State Saver

Mark components in Play Mode and their final values are written back when you stop. One Ctrl+Z reverts them.

🌿 Git Sync (optional, off by default)

Pull, push, fetch, branches, filtered history, Git LFS and a command console, using your installed git.




⭐ WHY UNIVERSAL TOOLKIT


  • Editor-only: no runtime code in your builds
  • Fully rebindable shortcuts (safe defaults, no AltGr clashes)
  • Context menus on GameObjects, assets and component headers
  • Scene View overlay for scenes and bookmarks
  • Extensible: add your own module by implementing one interface
  • Demo scene included (Package Manager ▸ Samples)
  • Full documentation

⌨️ DEFAULT SHORTCUTS


  • Ctrl+Shift+D ▸ Physics drop
  • End ▸ Snap to floor
  • Shift+P ▸ Surface Placer
  • Ctrl+Shift+R ▸ Randomize transforms
  • F2 ▸ Quick rename
  • Ctrl+Shift+O ▸ Scene Switcher
  • Shift+R ▸ Scene Ruler

💬 SUPPORT


🌐 https://ignitivelabs.net

📧 support@ignitivelabs.net