Ball Balance Controller: Rolling Ball Physics & Party Game View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.17 or later
Package size
10.5 MB
Files
325
Views in the past week
254

Price tracking

Last checked
Tracked since
Lowest recorded
$12.50 on

Keywords

Ball Balance Controller: Rolling Ball Physics & Party Game

by RageRun Games (opens in new tab)

4.8 / 5 · 4 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 3
4 stars 1
3 stars 0
2 stars 0
1 star 0

A physics character controller with personality: a cartoon rider desperately balancing on a giant rolling ball. Includes 11 ready-made games, AI riders and a no-code level designer.

Price $25.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Ball Balance Controller: Rolling Ball Physics & Party Game, 6 months Current $25.00; lowest $12.50; highest $25.00 in this period. $0 $12.5 $25 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

1 / 13

Ball Balance Controller: Rolling Ball Physics & Party Game screenshot 1

Ball Balance Controller: Rolling Ball Physics & Party Game screenshot 1

About this asset

Roll the ball. Stay on top. Try not to laugh.

Ball Runner Controller puts your character on top of a giant rolling ball — legs scrambling like a log roller, arms windmilling, googly eyes panicking. The balance is a real physics model, not an animation: push too hard, land too heavy or take a beam to the head and the rider tumbles off in full ragdoll… then scrambles back up the ball and strikes a victory pose.

It plays great in thirty seconds and stays funny for hours, which makes it a perfect base for party games, streamer bait and “one more round” prototypes.

Try it in your browser: Play the web demo.

Built for designers, not just programmers. One Setup Window does everything in plain language: pick a character, pick a ball skin, drag a Difficulty slider from “forgiving fun” to “circus tightrope”, and drag the Silliness slider to scale all the comedy at once — noodle spine, floppy head, tongue out, squash & stretch. Drop in your own humanoid model and the window converts, scales and rigs it for you, ragdoll included.

11 games in the box. Every one is a normal Unity scene, created with one click and yours to tear apart:

  • Obstacle Course — ramps, bumpers, see-saws, hammers, checkpoints and a best time
  • Last One Standing — the arena keeps falling into the sea; last rider riding wins
  • Race — against AI riders that wobble and crash just like you
  • Hot Potato — pass the lit bomb before it goes off
  • King of the Hill — hold the zone, shove everyone else out
  • Falling Tiles — every tile you touch drops away
  • Paint the Floor — 3v3 turf war, most floor wins
  • Ball Soccer — push a giant ball into their goal
  • Waiter Race — deliver a tower of cupcakes without wobbling
  • Bowling — giant pins, real ten-pin scoring
  • Endless Roller — a track that builds itself and speeds up

The AI riders have personalities (skill, aggression, aim), lose their balance believably, and will absolutely throw a rubber chicken at your head.

Make your own levels without code. The Level Designer window has a top-down blueprint view with a live 3D preview: click to place floors, ramps, bumpers and hammers, hit “Continue the track”, then test-play your level in one click. Levels save as assets you can reuse anywhere.

Everything is self-contained. The cartoon mannequin, ball skins, materials, effects and even the sounds are generated by the asset — no third-party dependencies. Swap in your own clips, materials and characters whenever you’re ready.

For programmers there’s a clean scripting API underneath: events (OnJump, OnFall, OnBalanceChanged…), external input hooks for your own controls or AI, and a documented game-mode base class to build new rules on.

Works with Unity 6 on the Built-in Render Pipeline and URP (one-click material conversion included). Uses the Input System and Animation Rigging packages — an installer sets both up for you.

Contact:

Email: [email protected]

Join our Discord community

From the publisher's Asset Store listing.

Technical details

Controller

  • Torque-driven ball physics: roll, steer, jump, dash, brake — with grip, rolling resistance and weight you can tune
  • Simulated balance (inverted pendulum) with a tipping point: speed changes, landings and bumps all knock the rider around
  • Full fall cycle: ragdoll tumble → climb back onto the ball → victory pose; head-bonk collisions on low obstacles
  • Procedural character animation (Animation Rigging): treadmill legs, scramble, windmill arms, panic flail, googly eyes, squash & stretch
  • Works with your own humanoid characters: automatic convert, scale, rig and ragdoll

Editor tools

  • Setup Window: character, 7 ball skins + size, feel presets, one Difficulty slider, one Silliness slider, camera presets, audio slots, and a Validate page with one-click fixes
  • Game Scenes window: 12 one-click scenes (test playground + the 11 games), with per-game rider count, team size, AI skill and round length
  • Level Designer: top-down blueprint editing with live 3D preview, 21 placeable pieces, "Continue the track", levels saved as assets, one-click test play
  • Trailer camera: 7 cinematic shots, slow motion, HUD-free clean mode

Gameplay kit

  • AI riders with skill / aggression / accuracy personalities; spectate when you're out
  • Throwable props (crates, beach balls, rubber chickens) with carry poses and auto-aim
  • Balance HUD, over-head balance indicators, kill feed, scoreboards, countdowns and restart handling
  • Scripting API: events, external input (SetMoveInput, Jump, Dash…), Push/Fall/Respawn, and a game-mode base class

Compatibility & content

  • Unity 6 · Built-in Render Pipeline and URP (one-click material conversion)
  • Requires Input System and Animation Rigging — a bundled installer adds both
  • Keyboard + mouse and gamepad controls out of the box
  • All meshes, materials, effects and sounds are generated — no third-party assets; replace any of them with your own
  • Quick Start PDF (5 pages) + full Documentation PDF (21 pages) with scripting examples

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.17f1 Compatible Compatible Compatible

As listed on the Asset Store.