Ball Balance Controller OFFICIAL SALE

Roll the ball. Stay on top. Try not to laugh.


Ball Runner Controller puts your character on top of a giant rolling ball — legs scrambling like a log roller, arms windmilling, googly eyes panicking. The balance is a real physics model, not an animation: push too hard, land too heavy or take a beam to the head and the rider tumbles off in full ragdoll… then scrambles back up the ball and strikes a victory pose.

It plays great in thirty seconds and stays funny for hours, which makes it a perfect base for party games, streamer bait and “one more round” prototypes.


Built for designers, not just programmers. One Setup Window does everything in plain language: pick a character, pick a ball skin, drag a Difficulty slider from “forgiving fun” to “circus tightrope”, and drag the Silliness slider to scale all the comedy at once — noodle spine, floppy head, tongue out, squash & stretch. Drop in your own humanoid model and the window converts, scales and rigs it for you, ragdoll included.


11 games in the box. Every one is a normal Unity scene, created with one click and yours to tear apart:

  • Obstacle Course — ramps, bumpers, see-saws, hammers, checkpoints and a best time
  • Last One Standing — the arena keeps falling into the sea; last rider riding wins
  • Race — against AI riders that wobble and crash just like you
  • Hot Potato — pass the lit bomb before it goes off
  • King of the Hill — hold the zone, shove everyone else out
  • Falling Tiles — every tile you touch drops away
  • Paint the Floor — 3v3 turf war, most floor wins
  • Ball Soccer — push a giant ball into their goal
  • Waiter Race — deliver a tower of cupcakes without wobbling
  • Bowling — giant pins, real ten-pin scoring
  • Endless Roller — a track that builds itself and speeds up

The AI riders have personalities (skill, aggression, aim), lose their balance believably, and will absolutely throw a rubber chicken at your head.


Make your own levels without code. The Level Designer window has a top-down blueprint view with a live 3D preview: click to place floors, ramps, bumpers and hammers, hit “Continue the track”, then test-play your level in one click. Levels save as assets you can reuse anywhere.



Everything is self-contained. The cartoon mannequin, ball skins, materials, effects and even the sounds are generated by the asset — no third-party dependencies. Swap in your own clips, materials and characters whenever you’re ready.


For programmers there’s a clean scripting API underneath: events (OnJump, OnFall, OnBalanceChanged…), external input hooks for your own controls or AI, and a documented game-mode base class to build new rules on.


Works with Unity 6 on the Built-in Render Pipeline and URP (one-click material conversion included). Uses the Input System and Animation Rigging packages — an installer sets both up for you.


Contact:

Email: ragerungames@gmail.com