Real Portals — Traversable Portals & Elemental VFX View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.21 or later
Package size
44.3 MB
Files
604
Views in the past week
34

Price tracking

Last checked
Tracked since
Lowest recorded
$15.00 on

Keywords

Real Portals — Traversable Portals & Elemental VFX

by u3d (opens in new tab)

No ratings yet

  • Launch discount

Paired traversable portals with live views, 21 editable sci-fi, cartoon, arcane and elemental presets, animated VFX and 39 sounds. Unity 6000.3.21f1 / URP.

Discount -50% Original price $30.00 Price $15.00

Launch promotion for 417600 Real Portals — Traversable Portals & Elemental VFX Ends (23 Nov)

Get 50% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Real Portals — Traversable Portals & Elemental VFX, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov 8 Nov 10 Nov

Asset preview

1 / 11

Real Portals — Traversable Portals & Elemental VFX screenshot 1

Real Portals — Traversable Portals & Elemental VFX screenshot 1

About this asset

Real Portals creates paired traversable doorways with live destination views, animated elemental VFX and sound in Unity 6000.3.21f1 with URP 17.3.0.

Choose a sci-fi passage, cartoon vortex, arcane gateway or elemental portal. The included studio lets you compare presets, open and close a pair, launch a cube, switch sound and try the upright first-person sample.

Included content

• 21 editable presets across 13 styles: four sci-fi colours, three cartoon colours, four arcane colours, Fire, Water, Ice, Earth, Air, Lightning, Nature, Light, Shadow and Metal.

• Live destination views with camera parallax and configurable recursion, resolution and render budget.

• Swept traversal with rigid pose mapping and dynamic Rigidbody linear/angular velocity transfer.

• Opening, life and closing VFX with coherent animated sprite sheets, fragments, particles and screen-space air refraction.

• 39 original 48 kHz mono sounds: opening, closing and life loops for every style, with mute and AudioMixer routing.

• Prefab variants, editable presets, source C#/HLSL, an interactive studio and setup/API/troubleshooting documentation.

AI Ready. The package ships an agent guide at Assets/RealPortals/Documentation/AGENTS.md for AI coding agents such as Claude Code, Codex, Cursor or a Unity MCP bridge. It lists the 21 portal prefabs, the PortalPreset data assets, the public API of PortalEndpoint, PortalAppearance, PortalViewRenderer and PortalTraveller, step-by-step recipes (pair two portals, make a player travel, mount a portal in a wall, restyle a preset) and a Verify section that tells the agent how to prove the result: zero console errors, open fractions and traversal state, crossing counts and live view render counts.

Support: [email protected]

Support forum: https://discussions.unity.com/t/real-portals-paired-live-views-traversal-and-21-vfx-presets-for-unity-urp/1739393

More from this family

Real Transitions — Physical Scene Transitions provides fullscreen scene-change effects and is sold separately: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/real-transitions-physical-scene-transitions-ice-leaves-glass-ink-412028

From the publisher's Asset Store listing.

Technical details

Unity 6000.3.21f1; URP 17.3.0 only; Linear colour space; URP Opaque Texture and Depth Texture.

21 presets / 13 styles / 39 mono 48 kHz sound clips.

121 materials, 163 prefabs, 73 custom shaders and 19 animated/vector atlases.

51 PNG textures: 25 at 512x512, 9 at 1024x1024, 1 at 1024x2048, 14 at 1536x1536, 1 at 1920x1920 and 1 at 3072x3072. Includes one baked lightmap.

Studio dependencies: Input System 1.20.0 and uGUI 2.0.0.

One explicitly assigned viewer camera; default recursion depth 2, render budget 8, resolution scale 0.75. Profile the actual destination scene and target hardware.

Endpoints require positive uniform scale; traversal does not resize objects.

The supplied character sample stays upright. Arbitrary character gravity/orientation, full skinned/oversized traveller and shadow slicing, and closure around a straddling traveller require additional integration. XR, split-screen, networking and scene streaming are outside the verified scope.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.21f1 Not listed Compatible Not listed

As listed on the Asset Store.