Goat Drone Evolution Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.6.5 or later
Package size
13.2 MB
Files
31
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23

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Goat Drone Evolution Pack

by Zeuk Games (opens in new tab)

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Robotic goat drone evolution pack with 3 fully animated models: Goaty, Hornbreaker, and Krampummel. Perfect for RPGs, MOBAs, and sci-fi/fantasy games.

Price $4.99

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Price history

Last 6 months

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Price history for Goat Drone Evolution Pack, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 25 Oct 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov

Asset preview

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Goat Drone Evolution Pack screenshot 1

Goat Drone Evolution Pack screenshot 1

About this asset

The Goat Drone Pack brings three robotic goat drones in distinct evolution stages, from a compact floating companion to a powerful Krampus-inspired fighter. Each character has its own silhouette and animations, making them ideal for RPGs, MOBAs, RTS, and sci-fi/fantasy adventures.

⚔️ Drone Evolutions

  • Goaty (Level 1) – A compact floating drone with goat-inspired armor and horns. A charming choice for starter companions and smaller enemies.
  • Hornbreaker (Level 2) – A four-legged robotic goat with an armored body and prominent horns. Ideal for charging enemies and combat companions.
  • Krampummel (Level 3) – A imposing Krampus-inspired robotic fighter with large horns, armored limbs, and animated chains. A powerful choice for elite enemies, guardians, and bosses.

🎨 Features

  • 3 unique robotic goat models
  • Friendly & aggressive core/eye texture variants
  • Fully rigged and fully animated
  • 10 animations per character, including idle, attack, special attack, damage, dodge, death, and movement in four directions
  • Separate armor and body meshes
  • Unity prefabs and Animator Controllers included
  • Preview scene with official Unity URP materials

📦 Use Cases

Perfect for RPG companions, enemy mobs, guardians, or bosses. Their three evolution stages can represent companion upgrades, enemy tiers, or increasingly powerful encounters. Their stylized robotic designs fit both fantasy and sci-fi settings.

From the publisher's Asset Store listing.

Technical details

Package Contents

  • Unique character models: 3 — Goaty, Hornbreaker, and Krampummel
  • Character prefabs: 3
  • Animator Controllers: 3
  • Animation clips: 30 total, with 10 per character
  • Model format: FBX
  • Rig type: Generic
  • Render pipeline: Universal Render Pipeline (URP)
  • Materials: Unity URP/Lit
  • Demo scene: Included
  • LODs: No

Geometry Overview

  • Total triangle count: 53,686 across all three characters
  • Average triangle count: Approximately 17,895 per character
  • Triangle counts include each complete character, including its core and armor.

Goaty (Level 1 Drone)

  • Polygon count: 3,344 triangles
  • Vertices in Unity: 2,061
  • LODs: No
  • Armor texture: 1 albedo/base color atlas, 1024 × 1024
  • Core and eye textures: Shared 1024 × 1024 atlases, detailed below
  • Animations (10): Idle, Attack, Special, Dodge, Damaged, Death, Walk.f, Walk.b, Walk.l, Walk.r
  • Animation frame rate: 30 FPS

Hornbreaker (Level 2 Drone)

  • Polygon count: 12,978 triangles
  • Vertices in Unity: 8,937
  • LODs: No
  • Armor texture: 1 albedo/base color atlas, 2048 × 2048
  • Additional included texture: 1 accents albedo atlas, 2048 × 2048
  • Core and eye textures: Shared 1024 × 1024 atlases, detailed below
  • Animations (10): Idle, Attack, Special, Dodge, Damaged, Death, Walk.f, Walk.b, Walk.l, Walk.r
  • Animation frame rate: 30 FPS

Krampummel (Level 3 Drone)

  • Polygon count: 37,364 triangles
  • Vertices in Unity: 28,098
  • LODs: No
  • Armor texture: 1 albedo/base color atlas, 2048 × 2048
  • Core and eye textures: Shared 1024 × 1024 atlases, detailed below
  • Animations (10): Idle, Attack, Special, Dodge, Damaged, Death, Walk.f, Walk.b, Walk.l, Walk.r
  • Animation frame rate: 30 FPS

Shared Textures and Map Types

  • Default core/eye atlas: 1024 × 1024
  • Aggressive core/eye variant atlas: 1024 × 1024
  • Additional core armor albedo atlas: 1024 × 1024
  • The core/eye atlases provide base color. Eye materials reuse the corresponding atlas for emission.
  • Character armor textures are albedo/base color maps.
  • No separate character armor emission, normal, metallic, roughness, or ambient occlusion maps are provided.
  • Texture file format: PNG

Animation Details

  • Walk.f: Forward movement
  • Walk.b: Backward movement
  • Walk.l: Left movement
  • Walk.r: Right movement
  • Damaged: Take damage
  • Special: Special attack
  • Idle and all four movement clips are configured to loop.
  • Attack, Special, Dodge, Damaged, and Death are configured as non-looping clips.
  • All three characters are fully rigged and include their own animation clips.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.5f1 Not listed Compatible Compatible

As listed on the Asset Store.