Emberpine Camp View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.3 or later
Package size
562 KB
Files
56
Views in the past week
115

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Emberpine Camp

by Ducktastic (opens in new tab)

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A cozy, blocky low-poly forest camp: 22 models (trees, rocks, tent, campfire, lanterns, modular fence and paths) sharing one atlas and one URP material. Demo scenes included.

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Price history

Last 6 months

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Price history for Emberpine Camp, 6 months Current Free; lowest Free; highest Free in this period. $0 25 Oct 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov

Asset preview

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Emberpine Camp screenshot 1

Emberpine Camp screenshot 1

About this asset

Emberpine Camp is a small but complete forest campsite in a chunky, hand-painted cube style. Drop the prefabs into your scene and build a cozy clearing in minutes: tall layered pines, birches, mossy rocks and logs, a canvas tent, a crackling campfire with a cooking pot, swaying lanterns, benches, crates, a trail sign, a modular fence and plank paths.

Every model is built to real-world scale (1 unit = 1 m) with its pivot at the base, so the props fit standard characters and snap together cleanly. All models share one texture atlas and one material, which keeps draw calls low and makes recoloring easy: edit a single PNG and the whole pack updates.

The campfire and the lantern post have looping animations, and the lights have an optional soft flicker. Colliders, static flags and lightmap UVs are already set up where they are needed.

Two pine and birch styles are included: Classic, with crisp tiered edges, and an alternative with clustered foliage. Use either one, or mix them.

Suitable for:

- cozy and casual games

- survival and crafting

- RPG and adventure

- top-down, isometric and third-person cameras

- prototypes and game jams

Two demo scenes are included: a fully dressed campsite and a labelled showcase of every prefab.

From the publisher's Asset Store listing.

Technical details

- 22 unique models (FBX), 23 prefabs (incl. fence end post)

- Polycount: 10–283 triangles per model; ~3.3k for one of each

- Demo campsite: 16,255 triangles, 1 material

- 1 shared material (URP/Lit) with emission for fire and lantern glass

- Textures: 1024x512 albedo + 1024x512 emission (same UVs), pixel-art style, Point filter, 16 texels per meter

- Non-overlapping UVs; lightmap UVs generated on import for static props

- Real-world scale (1 unit = 1 m), pivots at base center

- Modular pieces: 2 m fence segments + end post, 2 m plank path tiles, 4 m ground tiles, 0.75 m stackable crates

- Animations: campfire flicker (1.2 s loop), lantern sway (3.0 s loop), with Animator controllers

- Colliders on relevant prefabs (box, capsule, convex); none on small scatter props

- Point lights on campfire and lanterns, with an optional flicker script

- Static flags set on non-moving props

- No LODs (all models are under 300 triangles)

- No rigging

- 2 demo scenes (campsite + showcase), documentation included

- Render pipeline: URP. Tested on Unity 2022.3.62f3 LTS (URP 14.0.12) and Unity 6000.4.3f1 (URP 17.4.0)

- No third-party dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.3f1 Not listed Compatible Not listed

Built for URP. Tested on Unity 2022.3.62f3 LTS (URP 14.0.12) and Unity 6000.4.3f1 (URP 17.4.0). Built-in/HDRP: models and textures import, but the included material uses URP/Lit and appears pink; switch it to Standard or HDRP/Lit and reassign the albedo and emission maps. Demo post-processing is URP-only. No third-party dependencies.

As listed on the Asset Store.