Football Foley is a close-recorded on-pitch library covering the physical sounds of the game at ground level. The focus is on the detail that gets lost in broadcast recordings: the specific contact between boot and ball, stud and turf, and glove and post.
Ball kicks are covered across twenty-five variations. Ball stomps, grass bounces, net impacts, post hits and metal cage hits round out the contact sounds. The footwork section is extensive, with forty-one recordings of fast footwork in boots on grass, a full dribbling series split between instep and outside foot technique, running ball, running in metal-studded boots on concrete, and touch-drag dribbling. Goalkeeper sounds get their own section including catches, double-handed claps, parries and punches from different angles.
For game audio and broadcast foley this kind of coverage makes the difference between a scene that feels observed from a distance and one that puts you on the pitch. Layer the studs recordings under the dribbling sounds, use the instep series for long-pass builds, or pitch the boot impacts for creature and vehicle designs.
All sounds are fully metadata tagged and ready for Unity.
344 SFX - Football Foley - Metadata
344 SFX - Football Foley - Demo Track
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