Male Rifle Crouch Movement – Motion Capture Animation Pack
A complete crouched rifle set for male characters — built for stealth, cover-based and tactical shooter gameplay.
This pack includes 113 motion capture animations covering relaxed crouch rifle locomotion, ADS (Aim Down Sights) crouch movement, turns, fire and reload, hit reactions, crouch / stand transitions and an aim offset. Every clip was captured on a Vicon optical motion capture system and hand-cleaned.
Package contents:
Crouch Rifle Locomotion
- 8-directional Crouch Walk (F, FL, FR, L, R, B, BL, BR) with Start / Loop / End cycles (24)
- 8-directional Crouch Jog with Start / Loop / End cycles (24)
- Turn in place 90° / 180°, Left / Right (4)
- Walk and Jog turn starts 90° / 180°, Left / Right (8)
- Crouch Idle and Gesture (2)
- Crouch to Stand and Stand to Crouch transitions (2)
- Light hit reactions – Front / Back / Left / Right, the character stays in crouch (4)
ADS (Aim Down Sights)
- 8-directional ADS Crouch Walk with Start / Loop / End cycles (24)
- ADS Idle, Single Fire (x5) and Reload (x2) (8)
- ADS Crouch to Stand and Stand to Crouch transitions (2)
- Aim offset – 11 poses from 90° up to 90° down and 45° left / right (11)
Also included:
- Male dummy character prefab, fully rigged and textured, ready to drop into your scene
- AK-style rifle prefab with PBR textures (Body / Mag / Other)
- Ready-to-use Animator Controller for every animation
- Organized demo scene showing all 113 animations in labeled groups
- Animation List (PDF) with every clip name
Technical details:
- 113 motion capture animations at 120 FPS (aim offset poses 30 FPS)
- Captured on a Vicon optical motion capture system and hand-cleaned
- Generic rig using the UE5 skeleton (root / pelvis / weapon_r …) — works with any character on the same skeleton
- Root Motion driven (Root Node: root) — enable Apply Root Motion on the Animator to move the character through the world
- All clips share a single avatar (Copy From Other Avatar), so the animation preview shows the included character
- Weapon attachment ready via the weapon_r bone
- Clean, consistently named clips (AS_M_Cr_Rifle_* and AS_M_Cr_ADS_Rifle_*)
- Built-in Render Pipeline (materials use the Autodesk Interactive shader)
Ideal for:
Stealth and tactical shooters, third-person shooters, cover systems, military games and crouching AI / NPC characters.