Cherry Red Snare Drum with Drumsticks View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.6.1 or later
Package size
11.2 MB
Files
29
Views in the past week
25

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Cherry Red Snare Drum with Drumsticks

by David Agababyan (opens in new tab)

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A cherry-red snare drum and two separate hickory drumsticks with 2K PBR materials, colliders and URP prefabs.

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Price history

Last 6 months

USD
Price history for Cherry Red Snare Drum with Drumsticks, 6 months Current Free; lowest Free; highest Free in this period. $0 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Cherry Red Snare Drum with Drumsticks screenshot 1

Cherry Red Snare Drum with Drumsticks screenshot 1

About this asset

A realistic static cherry-red snare drum with polished chrome hardware, coated heads, sixteen underside snare strands and two independently placeable hickory drumsticks. Three placeable items, two object types: the sticks intentionally share the same geometry and material design. No stand, drum kit, sounds, playing logic, rig, animation or additional LOD variants.

Geometry: complete kit 13,072 triangles; drum 11,984; each stick 544. Drum shell diameter 35.6 cm; overall hardware bounds 39.1 × 37.4 × 16.0 cm. Each stick is 40.5 × 1.4 × 1.4 cm. Drum pivot is base-centre, stick pivot at the handle butt. Standalone Blender uses metres/+Z up. Independent engine meshes use their engine axis conventions and real-world units.

Five PBR materials: cherry lacquer, chrome, coated membrane, hickory and plain rubber. Fifteen original 2048×2048 PNG maps: four base colours, four roughness, four metallic and three OpenGL normals. Rubber uses constants; chrome has no unnecessary normal map. Intentionally shared tile UVs occur on uniform hardware/rubber and between identical sticks/heads; unique UVs are not claimed for the entire kit. Directional woodgrain mapping and thin hidden skirt texel density are deliberate. AO is not baked; engine ORM AO is constant 1. Blender lacquer clearcoat and normal strength are approximated in native real-time materials.

Blender source preserves editable quads/triangles in 115 mechanically separate closed component objects. Export BLEND/FBX/OBJ are explicitly triangulated. Engine versions combine the drum components into one mesh with four material sections; each stick is a separate mesh. Three engine mesh files and three independently usable props are supplied; identical sticks are not advertised as distinct unique designs.

From the publisher's Asset Store listing.

Technical details

- Number of textures: 11 product PNGs; 1 optional 128px presentation cubemap, separately counted.

- Texture dimensions: product PNGs 2048 × 2048; presentation cubemap 128 × 128 per face.

- Polygon count of Snare Drum: 11,984 triangles. Each drumstick: 544 triangles.

- Minimum polygon count: 544 triangles per independent prop.

- Maximum polygon count: 11,984 triangles per independent prop.

- Number of meshes/prefabs: 3 visible mesh assets / 3 saved prefabs; 2 unique object designs. One auxiliary drum collision mesh is not a visible prop.

- Rigging: No

- Animation count: 0

- Animation type list: None

- UV mapping: Yes; 1 UV channel, intentional tile reuse.

- LOD information: 0 additional variants; no LODGroup.

- Types of materials and texture maps: 5 URP/Lit PBR materials, BaseColor, Metallic/Smoothness, tangent Normal; rubber constants.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.1f1 Not listed Compatible Not listed

As listed on the Asset Store.