BevelSmith - Visual Bevels & Normal Map Baker OFFICIAL SALE

Give sharp edges softer highlights and a more convincing finish.

BevelSmith Studio creates visual bevels directly in Unity. Improve the edge lighting of props, furniture, stairs and modular environments with Round, Chamfer and Crown profiles, then save the result as materials or normal maps.

Select automatically. Refine by hand.

Detect edges by angle and choose outer edges, inner corners or both. Pin or exclude individual edges directly in the Scene view. Your manual selections remain when you change filters, adjust settings or switch pages.

Soften the places where meshes meet.

Create inner coves where disconnected parts meet inside one mesh, such as steps against a wall. Join separate objects to coordinate bevel shading across modular pieces, hide flat contact seams and soften shared corners while keeping the objects separate.

Keep your textures and tiling.

The standard material workflow uses automatically prepared bevel coordinates, preserving your original surface UVs, tiled textures and material mapping. Edge detection follows the mesh geometry, independently of UV0.

Choose how to deliver the result.

  • Automatic material: use the supplied material adapters and supported decal fallbacks.
  • Custom shader copy: add a bevel normal layer to a supported shader or Shader Graph while retaining its existing surface properties.
  • Normal decal: apply bevel normals over compatible URP or HDRP materials.
  • Lit + normal map: combine the bevel with existing normal detail for a supported Lit material.
  • Normal maps only: export combined or bevel-only normal maps.

Add character to your edges.

Create chipped, dented, crumbled or uneven bevel shading. Optional colour weathering adds lighter worn edges and darker inner corners.

Preview your changes, finalize the selected object or create a finished copy. Source assets remain unchanged, editing supports Undo, and Remove Bevel restores the original setup.

Included: six demonstration models, separate Built-in/URP/HDRP showcase scenes, starting presets and a complete English PDF manual.

BevelSmith changes surface shading. The model’s silhouette, triangle surfaces, colliders and cast-shadow geometry remain unchanged.


DOCUMENTATION