Worn Red Barrel — PBR Industrial Prop View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.6.1 or later
Package size
12.0 MB
Files
12
Views in the past week
37

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Worn Red Barrel — PBR Industrial Prop

by David Agababyan (opens in new tab)

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Weathered red steel barrel with 2K PBR textures, a ready-to-place URP prefab, convex collision and a demo scene.

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Price history

Last 6 months

USD
Price history for Worn Red Barrel — PBR Industrial Prop, 6 months Current Free; lowest Free; highest Free in this period. $0 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Worn Red Barrel — PBR Industrial Prop screenshot 1

Worn Red Barrel — PBR Industrial Prop screenshot 1

About this asset

A closed industrial steel drum with faded red paint, chipped edges, irregular rust and shallow dents. Use it to dress factories, warehouses, service areas and abandoned game environments. One standalone prop and one material look are included. The shell and two closed bung plugs remain separately editable in Blender and interchange files; native engine versions combine them into one visible mesh. The prop has no opening, explosive or other gameplay behavior.

Includes a saved URP prefab with a standard URP/Lit material, simple convex collision and an overview scene. Real-world scale and base-centre pivot make static placement straightforward. One closed barrel and one red weathered material look are supplied. No runtime interaction is included.

Creation disclosure: Created with an AI coding assistant using Blender Python modelling, UV construction and procedural material baking. The selected concept reference was generated with AI. Product previews render the delivered model. No photogrammetry, manual sculpting or hand-painted texture claim is made.

From the publisher's Asset Store listing.

Technical details

| Field | Value |

|---|---|

| Number of textures | 3 textures used by the Unity material |

| Texture dimensions | 2048 × 2048 each |

| Polygon count of Worn Red Barrel | 4,876 triangles after triangulation, visible mesh only; collision adds 64 invisible triangles |

| Minimum polygon count | 4,876 visible triangles (one independent model) |

| Maximum polygon count | 4,876 visible triangles (one independent model) |

| Number of meshes/prefabs | 1 visible mesh + 1 collision mesh / 1 saved prefab |

| Rigging: Yes/No | No |

| Animation count | 0 |

| Animation type list | None |

| UV mapping: Yes/No | Yes; one unique atlas, no positive-area overlaps |

| LOD information (count, number of levels) | 0 additional LODs; 1 base level; no LODGroup |

| Types of materials and texture maps (e.g., PBR) | Standard URP/Lit PBR: sRGB BaseColor, OpenGL Normal, linear Metallic/Smoothness |

| Unity / pipeline | 6000.6.1f1 / URP 17.6.0 |

| Vertex count | 2672 visible render vertices |

| Dimensions | 0.58 × 0.88 × 0.58 m (Unity X/Y/Z) |

| Collider | One 16-sided convex cylinder mesh, 64 triangles; small radial allowance |

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.1f1 Not listed Compatible Not listed

As listed on the Asset Store.