Voronezh Koltsovskaya Tower View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.6.1 or later
Package size
28.8 MB
Files
41
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7

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Voronezh Koltsovskaya Tower

by David Agababyan (opens in new tab)

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Detailed Voronezh landmark tower exterior with day/night prefabs, URP materials, 2K textures and close-up spire ornament.

Price $9.99

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Price history

Last 6 months

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Price history for Voronezh Koltsovskaya Tower, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Voronezh Koltsovskaya Tower screenshot 1

Voronezh Koltsovskaya Tower screenshot 1

About this asset

A detailed exterior recreation of the spired tower at 82 Koltsovskaya Street, Voronezh. The isolated building includes its full shaft, classical cornices, balustrades, upper arcade, metal spire and star ornament. Day and architectural night lighting variants are included. No surrounding wings, interiors or street environment.

Includes two ready-to-place prefabs, day/night demo scenes, URP materials, eleven combined mesh assets and approximate tier collision. The metal spire and star ornament support close camera views. Use Forward+ for the night lighting example.

From the publisher's Asset Store listing.

Technical details

One independent architectural asset; day/night variants share geometry. 135,812 triangles; 11 materials. Working Blender mesh: 60,116 quads and 15,580 triangle faces; no n-gons. Source/export: 3,145 component meshes, 74,170 vertices before engine splits. Approximate bounds: 17.86 × 17.86 × 70.45 m (Blender X/Y/Z), origin at ground centre. Scale and obscured rear details are reconstructed from photographs, not a measured architectural survey.

12 source PNG textures, each 2048 × 2048: four Base Color, four Roughness, four OpenGL Normal maps. Four Unity Metallic/Smoothness maps and four Unreal DirectX Normal maps are additionally supplied. Seven materials use constant PBR values. AO is constant 1; no baked AO map. One UV channel uses intentional repeated tiling, including coordinates outside 0–1; no unique lightmap atlas or UDIM set. No rig, animation, LOD, vertex colours or photogrammetry scan. This is a detailed landmark for desktop scenes and close views, not a universal mobile-budget asset.

Blender 5.0.1: editable source and explicitly triangulated export; Cycles day/night scenes. Unity 6000.6.1f1 / URP 17.6.0: two real prefabs, two demo scenes, 11 combined material meshes per variant, 207,419 render vertices, five approximate box colliders. Unreal Engine 5.8.3: one Static Mesh with 11 slots, 226,575 render vertices, two actor Blueprints and two maps. Nanite disabled; movable lighting, no baked lightmaps. Engine vertex counts differ because of import splits and tangent/UV seams; triangle counts match. Native engine support is limited to the versions and pipeline tested on Windows.

Night variants contain 89 realtime spotlights. Many overlapping lights are expensive; selectively disable distant or unseen lights for gameplay. The source night FBX also contains the light layout, but exchange-format imports do not reproduce renderer-specific lighting automatically. Each engine has adapted materials and light intensity; the previews are actual Blender renders, while images labelled Unity/Unreal are engine captures.

Minimum/maximum asset triangle count: 135,812 / 135,812 (two lighting variants of one model). Meshes per prefab: 11. Prefabs: 2. Demo scenes: 2. Materials: 11. Textures used in Unity: 12 PNG at 2048² (four colour, four normal, four packed metallic/smoothness). No custom runtime scripts or required third-party assets. Render pipeline: URP only. Supported Unity version: 6000.6.1f1. Includes documentation and simple collision. Dynamic night lighting must be adapted to your performance budget.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.1f1 Not listed Compatible Not listed

As listed on the Asset Store.