▶ WATCH THE STEP-BY-STEP VIDEO TUTORIALS
FRACTURE. BAKE. PLAY.
RVFX Destruction is a mesh fracturing and destruction tool for Unity. Create baked destruction for breakable props, buildings, and environments with graph-based authoring, GPU playback, instanced debris, and particle effects.
Control fractures, groups, anchors, constraints, and forces directly in the Unity Editor, then bake and reuse your destruction animations in-game.
CREATE AND CONTROL YOUR DESTRUCTION
BAKE AND REUSE YOUR RESULTS
RENDER PIPELINE SUPPORT
BUILT FOR YOUR SCENES
Customize fracture patterns, interior materials, structural connections, forces, debris, and effects to suit your art direction. Create destruction sequences for action, shooter, RTS, strategy, and cinematic projects, from individual breakable objects to collapsing structures.
A CONNECTED WORKFLOW
Prepare your mesh → Fracture → Configure behavior → Simulate and bake → Play in your game.
RVFX uses an editor-authored, pre-baked destruction workflow. Destruction motion is prepared before gameplay; it is not an arbitrary runtime mesh-fracturing system.
LEARN AS YOU BUILD
Follow step-by-step video tutorials covering installation, your first destruction, fracture patterns, graph authoring, constraints, forces, debris, effects, and playback. Online documentation provides additional guidance as you build your own setups.