Low Poly WW2 Willys Ford Jeep View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.6.3 or later
Package size
8.7 MB
Files
17
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8

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Low Poly WW2 Willys Ford Jeep

by Northform (opens in new tab)

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Low-poly WW2 4x4 utility vehicle for URP: 3 LODs (6,682–1,872 tris), one 2K PBR atlas, opening hood, folding windshield, pivoted wheels and steering, convex collider.

Price $4.99

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Price history

Last 6 months

USD
Price history for Low Poly WW2 Willys Ford Jeep, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Low Poly WW2 Willys Ford Jeep screenshot 1

Low Poly WW2 Willys Ford Jeep screenshot 1

About this asset

A game-ready, low-poly WWII-era 4x4 utility vehicle: the classic open-top military runabout, built at real-world scale (1.48 × 1.58 × 3.40 m) for Unity’s Universal Render Pipeline. It’s finished in weathered olive drab, with dust on the flat tops, mud low on the body and tyres, and worn paint edges.

What’s modelled

  • Slotted grille with round headlamps, blackout lamps, bumpers and front fenders
  • Folding windshield with glass, side mirrors, rear tail lamps and a rear-mounted spare wheel
  • Axe and shovel on the driver’s side, a fuel can and bracket, a tow coupling and grab handles
  • Open interior: canvas seats, dashboard, steering wheel, pedals and control levers
  • Underbody: frame rails and crossmembers, leaf springs with shackles, solid axles with differentials, engine and transmission, driveshafts, exhaust and steering linkage

Ready to animate or drive

  • The wheels, front steering knuckles, axles, hood, windshield and steering wheel are separate objects, each pivoted on its real axle or hinge line.
  • The hood opens onto an engine bay, and the windshield folds forward over the hood.
  • Every LOD keeps the same pivots, so one vehicle controller drives all three.
  • Correct Unity orientation: front +Z, up +Y, right +X. Every part has rotation 0 and scale 1.

Performance

  • Three LOD levels: 6,682 / 3,994 / 1,872 triangles, in one LODGroup.
  • LOD2 merges the static parts into one mesh to cut draw calls.
  • A separate 76-triangle convex collision hull.
  • All LODs share one 2048 texture atlas and two materials.

Easy setup

  • An included editor script applies the import settings.
  • In one click it builds the prefab, with materials, LODGroup, collider and the moving-part hierarchy.

Customisable

  • Repaint the vehicle by editing a single Base Color texture, for example a desert tan scheme.
  • Add your own unit markings or insignia; none are baked in.

Suitable for WWII shooters and strategy games, historical simulations, open-world and survival games, top-down and RTS games, and mobile titles.

No driving script, wheel colliders or animations are included. The model is static geometry with pivots for your own controller.

From the publisher's Asset Store listing.

Technical details

Number of textures: 3 (Base Color, Normal, Metallic/Occlusion/Smoothness)

Texture dimensions: 2048 × 2048

Polygon count of WW2 Utility Vehicle:

  • LOD0: 6,682 tris
  • LOD1: 3,994 tris
  • LOD2: 1,872 tris
  • Collision hull: 76 tris

Minimum polygon count: 1,872 tris (LOD2)

Maximum polygon count: 6,682 tris (LOD0)

Number of meshes/prefabs:

  • 170 meshes in 1 FBX: 88 in LOD0, 69 in LOD1, 12 in LOD2, 1 collision hull.
  • 1 prefab.

Rigging: No. The wheels, steering knuckles, axles, hood, windshield and steering wheel are separate objects pivoted on their axles and hinges.

Animation count: 0

Animation type list: None

UV mapping: Yes. One UV set, a shared atlas for all LODs, with no overlaps except the wheels, which deliberately share one texture region. There are no lightmap UVs; Unity’s “Generate Lightmap UVs” can create them.

LOD information: 3 levels (LOD0, LOD1, LOD2) in a LODGroup, switching at 45% / 18% / 4% screen height and culled below 4%. A convex collision mesh is included.

Types of materials and texture maps:

  • 2 URP Lit PBR materials, metallic workflow:an opaque atlas material;
    a transparent glass material using the same atlas, with opacity from the Base Color alpha.
  • Maps:Base Color (sRGB; alpha = glass opacity)
    Normal (OpenGL / Y+)
    packed Metallic (R) / Occlusion (G) / Smoothness (A)
  • URP only. Tested in Unity 6000.6.3f1 with URP 17.6.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.3f1 Not listed Compatible Not listed

As listed on the Asset Store.