WW2 Naval Fleet: Complete View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.14 or later
Package size
914.5 MB
Files
1,349
Views in the past week
80

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WW2 Naval Fleet: Complete

by FIVE DUCK GAMES (opens in new tab)

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47 historically accurate WW2 warships from five navies (US, Japan, UK, Germany and Italy), with modular turrets, swappable paint schemes and real-time weathering. URP.

Price $99.99

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Price history

Last 6 months

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Price history for WW2 Naval Fleet: Complete, 6 months Current $99.99; lowest $49.99; highest $99.99 in this period. $0 $50 $100 26 Oct 2 Nov

Asset preview

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WW2 Naval Fleet: Complete screenshot 1

WW2 Naval Fleet: Complete screenshot 1

About this asset

Build your own WW2 naval battles with a complete, historically researched fleet.

WW2 Naval Fleet: Complete gives you 47 warships from five navies, modelled after real ships at a specific moment of the war, together with their guns, aircraft and battle debris. Every ship is real-world scale, split into parts, and ready to drop into a URP scene.

Battle-tested in production: these ships sail in our game Flight Deck: Pacific 1942. See them in action

FLEET

  • United States (1942): 14 ships, including carriers Enterprise, Yorktown, Hornet and Lexington, battleships North Carolina and South Dakota, cruisers and destroyers
  • Japan (1942): 19 ships, including carriers Akagi, Kaga, Soryu, Hiryu and Shokaku, battleship Kongo, cruisers and destroyers
  • United Kingdom: 6 ships, including Hood, King George V and Ark Royal (May 1941) and a County-class cruiser (1942)
  • Germany: 4 ships, including Bismarck (May 1941), Tirpitz (1942) and Prinz Eugen
  • Italy (1942): 4 ships, including battleship Littorio and heavy cruiser Gorizia

MODULAR WEAPONS

  • 37 gun turrets with separate barrels, and 8 torpedo launchers, each as its own prefab
  • Weapons sit on sockets; every socket knows its weapon type and firing arc
  • Turret training and barrel elevation pivot correctly, so you can aim them from your own scripts
  • Swap a turret on any socket to build your own refits

AIRCRAFT AND MORE

  • 14 aircraft with separate wings, tail and spinning propeller: carrier fighters, dive bombers and torpedo bombers, a patrol flying boat, a torpedo biplane, an amphibian and shipborne floatplanes
  • 4 bombs and torpedoes
  • 6 wreckage pieces and 4 large stylised clouds

PAINT AND WEATHERING

  • Historical camouflage for every navy: US Measure 21, 22 and 12, Japanese Kure grey, British Admiralty 507 series, German Baltic and Norway camouflage, Italian 1942 mimetico with red and white deck stripes
  • A light grey scheme for every ship that shows off details and reads well in thumbnails
  • Swap the paint scheme at run time; mounted turrets follow the ship
  • Real-time weathering: grime, rust, chipped paint and waterline fouling, each adjustable from 0 to 2 and different per instance

READY FOR GAMES

  • Real-world size, Unity axes (bow points +Z), clean pivots
  • Separate parts: hull, superstructure, funnels, masts, fittings and equipment, ready for damage and sinking effects
  • LODs (4 levels for ships, 3 for everything else) and convex colliders on every part
  • Effect anchors for muzzles, torpedo tubes, funnels, fire points, bridge and carrier deck spots
  • Deck-edge railings on close-up LOD

Render pipeline: URP only.

From the publisher's Asset Store listing.

Technical details

  • Number of meshes/prefabs: 157 prefabs (47 ships, 37 turrets, 37 barrel sets, 8 torpedo launchers, 14 aircraft, 4 ordnance, 6 debris, 4 clouds)
  • Number of textures: per model a Paint map for each paint scheme, plus Weather, Mask Map and Normal maps; 1 m tiling paint detail textures
  • Texture dimensions: ships up to 2048 x 2048, turrets and launchers 1024 to 2048, barrels 512 to 1024, aircraft 2048, debris 1024, ordnance 512
  • Minimum polygon count: 220 triangles (gun barrels)
  • Maximum polygon count: 44,452 triangles (ships, LOD0)
  • Polygon count by group (LOD0 triangles): ships 15,300 to 44,500; turrets and launchers 220 to 2,400; aircraft 3,000 to 5,000; debris 500 to 1,000; ordnance 330 to 390; clouds 5,000 to 5,800
  • LOD information: ships 4 levels, all other models 3 levels; mounted weapons switch together with their ship
  • Colliders: convex mesh colliders on every part
  • Rigging: No (turrets, barrels and propellers are separate objects with correct pivots)
  • Animation count: 0 (propeller spin and turret aiming are driven by the included scripts)
  • UV mapping: Yes
  • Types of materials and texture maps: PBR, custom URP shader FIVE DUCK GAMES/Naval Lit (URP Lit passes: shadows, SSAO, decals, deferred) with run-time weathering; FIVE DUCK GAMES/Naval Cloud for clouds (vertex colour)
  • Scripts: NavalSocket, NavalAppearance, NavalMaterialLibrary, NavalPropeller (namespace FiveDuckGames.WW2NavalFleet)
  • Render pipeline: URP only

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.14f1 Not listed Compatible Not listed

As listed on the Asset Store.