Orc Shaman - Animated Fantasy Character View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.6.2 or later
Package size
33.3 MB
Files
20
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9

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Orc Shaman - Animated Fantasy Character

by Utilizater (opens in new tab)

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Rigged, animated orc shaman with a staff for fantasy games: Humanoid rig, 7 in-place animations, Animator Controller, URP, demo scene.

Price $4.99

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Price history

Last 6 months

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Price history for Orc Shaman - Animated Fantasy Character, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 26 Oct 2 Nov 9 Nov

Asset preview

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Orc Shaman - Animated Fantasy Character video 1

About this asset

A grey-green orc storm caller with pale-blue lightning war paint, long white braids, a wolf pelt over the shoulders, a bone necklace and a leather kilt - a spellcaster, ready to drop into your game as an enemy, an NPC or a boss's guard.

What's inside

  • The Orc Shaman character, rigged as a Unity Humanoid (Mecanim)
  • A gnarled staff topped with a ram skull and a glowing crystal (1.85 m), held in the right hand - a separate object you can remove or swap, also its own prefab
  • 7 animations, in place, 30 fps:Idle - standing, the staff upright at his side, loop (2.50 s)
    Walk - in place, loop (1.33 s)
    Run - in place (clip name: Move), loop (0.93 s)
    Attack - a spell cast off the free left hand: raise, release at about 0.6 s, recover; the staff stays upright (1.53 s)
    Hit - a quick flinch (0.33 s)
    Die - falls on its back and stays down (2.40 s)
    Victory - a celebration, the free fist raised, the staff kept upright (4.00 s)
  • An Animator Controller ready to use: Idle / Walk / Run blended by a Speed parameter; Attack, Hit, Victory, Die, Revive triggers
  • Prefabs, URP Lit materials and a demo scene with a button for every animation

Humanoid rig
Play your own humanoid animations (Mixamo, other Asset Store packs) on the orc, and the orc's animations on your other humanoids.

Part of the Orc series
Orc Warrior, Orc Blademaster, Orc Shieldguard - the same style, scale, rig and controller, made to fight side by side.

From the publisher's Asset Store listing.

Technical details

  • Character: 19,318 triangles, 26,229 vertices, one mesh, one material
  • Staff: 4,840 triangles, one material
  • Height 2.1 m (1 unit = 1 m), pivot at the feet
  • Textures (PNG, 2048 x 2048): Base Color, Normal, Metallic/Smoothness - for the character and the staff
  • Rig: Humanoid (Mecanim), 65 bones; finger bones present but not animated (closed fists); no facial bones
  • 7 animations (Idle, Walk, Run, Attack, Hit, Die, Victory), in place, 30 fps
  • Render pipeline: URP. Built-in: switch the materials to Standard (see the Readme)
  • Documentation: Readme.md; third-party notice: Third-Party Notices.txt
  • Limitations: The wolf pelt and the braids are skinned to the body (no cloth or hair simulation), so they stretch a little in the most extreme poses. The Attack is a one-handed cast: spawn your spell's effect at the left hand (bone `hand_l`). The fists are modelled closed; the staff runs through the right one; the fingers don't move. No facial animation, no LODs.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.2f1 Not listed Compatible Not listed

As listed on the Asset Store.