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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.6.2 or later
- Package size
- 41.5 MB
- Files
- 20
- Views in the past week
- 10
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Orc Warrior - Animated Fantasy Character
Rigged, animated orc warrior with an axe for fantasy games: Humanoid rig, 7 in-place animations, Animator Controller, URP, demo scene.
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Orc Warrior - Animated Fantasy Character screenshot 1
About this asset
A bare-chested orc veteran with a spiked iron pauldron, leather harness, red loincloth and fur-trimmed boots - an axe-wielding brute, ready to drop into your game as an enemy, an NPC or a boss's guard.
What's inside
- The Orc Warrior character, rigged as a Unity Humanoid (Mecanim)
- A one-handed war axe (1.05 m), held in the right hand - a separate object you can remove or swap, also its own prefab
- 7 animations, in place, 30 fps:Idle - combat stance, the axe ready, loop (1.67 s)
Walk - in place, loop (1.33 s)
Run - in place (clip name: Move), loop (0.93 s)
Attack - a one-handed swing: a held wind-up, the blow lands at about 1.47 s (2.57 s)
Hit - a quick flinch (0.33 s)
Die - falls on its back and stays down (2.40 s)
Victory - a celebration, the free fist raised, the axe kept in hand (4.00 s) - An Animator Controller ready to use: Idle / Walk / Run blended by a Speed parameter; Attack, Hit, Victory, Die, Revive triggers
- Prefabs, URP Lit materials and a demo scene with a button for every animation
Humanoid rig
Play your own humanoid animations (Mixamo, other Asset Store packs) on the orc, and the orc's animations on your other humanoids.
Part of the Orc series
Orc Blademaster, Orc Shaman, Orc Shieldguard - the same style, scale, rig and controller, made to fight side by side.
From the publisher's Asset Store listing.
Technical details
- Character: 21,760 triangles, 28,476 vertices, one mesh, one material
- Axe: 1,564 triangles, one material
- Height 2.1 m (1 unit = 1 m), pivot at the feet
- Textures (PNG, 2048 x 2048): Base Color, Normal, Metallic/Smoothness - for the character and the axe
- Rig: Humanoid (Mecanim), 65 bones; finger bones present but not animated (closed fists); no facial bones
- 7 animations (Idle, Walk, Run, Attack, Hit, Die, Victory), in place, 30 fps
- Render pipeline: URP. Built-in: switch the materials to Standard (see the Readme)
- Documentation: Readme.md; third-party notice: Third-Party Notices.txt
- Limitations: The cross-chest strap and the spiked pauldron are skinned to the body, so they stretch a little in the most extreme poses. The right hand was modelled open and has been closed into a fist round the haft; the fingers don't move. No facial animation, no LODs.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.6.2f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.