Characters should make room for the world around them.
MakeWay – Procedural Body Avoidance System helps animated Humanoid characters react to nearby people, walls, and obstacles through procedural upper-body adjustments. Twist the spine, lean the torso, adjust the shoulders, and create space for the arms and hands without dedicated reaction animation clips.
Keep your existing animations and movement controller. MakeWay applies its adjustments over the evaluated animation pose, while your controller handles movement and physical collision.
Add MakeWay Character to the Animator GameObject, choose the obstacle layers, and tune the result with an optional MakeWay Profile. Share profiles across characters or create different settings for different body proportions and reaction styles.
As characters pass obstacles, MakeWay blends their reactions with the animation.
Key Features:
Ideal For:
Give your characters more awareness of nearby space while keeping your existing animation workflow.