First Person Rifle Animation V2 OFFICIAL SALE

A complete first person assault rifle set, ready to drop under your camera.


The pack includes first person arms, male and female, each with half gloves and full gloves. That gives four looks, and you switch between them with one component, in the editor or at runtime.


The arms come with 16 animations covering the whole rifle loop:


  • Idle, Idle Pose, Walk, Sprint
  • Draw, Holster
  • Fire
  • Aim In, Aim Fire, Aim Out
  • Aim Pose 2, a canted aim through the offset red dot
  • Reload, Reload Empty
  • Jump Start, Jump Loop, Jump Land

The rifle is fully rigged (bolt, bolt catch, charging handle, trigger, magazine release, old and new magazine) and has 5 animations of its own: Idle, Fire, Fire Empty, Reload and Reload Empty.


Four attachments come as separate meshes: a scope, a red dot on a 45 degree offset mount, a silencer and a vertical grip. They are child objects of the rifle, so you can turn any of them off.


Everything is set up and ready to use:


  • One prefab with arms, gloves, rifle and attachments, already positioned for a first person camera
  • Animator controllers, with Idle, Walk and Sprint in a speed blend tree
  • A demo scene with a playable first person controller: move, sprint, jump, fire, aim, reload, draw and holster
  • Weapon sway that reacts to camera movement and works with any player controller
  • Camera shakes for walking, sprinting, firing, jumping and landing, as editable assets, with the rifle's own fire shake
  • Glove and hands switch script

The arms use the same animator state names as our other first person packs, so one controller script can drive all of them.